
I
Of course this goes back to why I think a single player storyline in an MMO is a bad idea, but that's just tilting at windmills in the FF world.
And let's not forget that the subject of this thread is personal: regardless of judgement upon the quality of the story, it has left anyone whose character was heavily invested in the Ishgardian conflicts suddenly clutching with empty hands.
(06-10-2016, 11:38 PM)Verad Wrote:I suspect you'd have still done so with more edifying pacing and story telling! As I mentioned in my first post in the thread, a video game story and an RP setting have very different criteria, so it's not surprising that the one doesn't satisfy the other. That doesn't change that I wish they'd let Ishgard well enough alone, but, as you say, it's not exactly a shocking resolution of the conflict they had set up.(06-10-2016, 07:17 PM)Aya Wrote:(06-10-2016, 11:47 AM)Verad Wrote: In the end, they didn't ask any of us how to write this, so what could it be but awful?I wish you had written it Verad
Flattering, but I think you'd still be disappointed by the product. Whatever changes I made to the narrative and to the pacing of the story, I still would have arrived at the same conclusion, resolving the conflict by dismantling the authority of the church and reaching a tentative but genuine peace between Ishgard and the Dravanians. It's a good optimistic ending for the story, but it's a bit of a buzzkill for
Of course this goes back to why I think a single player storyline in an MMO is a bad idea, but that's just tilting at windmills in the FF world.
And let's not forget that the subject of this thread is personal: regardless of judgement upon the quality of the story, it has left anyone whose character was heavily invested in the Ishgardian conflicts suddenly clutching with empty hands.