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Materia System Revisions


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Materia System Revisions
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Kannadiv
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Materia System Revisions |
#1
06-14-2013, 09:08 AM
(This post was last modified: 06-14-2013, 09:10 AM by Kannadi.)
Quote:In accordance with revisions to the battle system, adjustments have been made to the materia system as well as the effectiveness of various items in FFXIV: ARR.

We advise all players to review the changes to the materia system listed below. Further details on item changes will be disclosed at a later date.


Quote:1. Overall Changes to the Materia System
Quote:In order to make the materia crafting system more intuitive, the following changes have been made:

  • Stat variation within grades of materia have been abolished.


  • The number of materia grades has been increased to five.


  • Catalysts have been consolidated into five grades of one type.


  • Gear-type restrictions on materia have been abolished; it will be possible to meld them to accessories.


  • Gear and any materia already affixed to said gear will no longer be lost as a result of a failed melding attempt.


  • You will no longer need to unequip gear in order to attach materia to it.


  • Materia have been consolidated into 24 varieties.


  • Materia created will now be based on gear class rather than gear slot. For example, a cobalt cuirass worn by Disciples of War is more likely to create materia for a tanking class, whereas a felt robe worn by Disciples of Magic is more likely to create materia for a casting class.




And it goes on from there.

I'm personally really excited about it, since I used so much materia in 1.0.

Pro:
  • Less risk with multiple materia melding
  • Simplified catalysts
  • Simplified materia; no more garbage
  • All old, "cracked" materia can be traded for new materia or "special currency"
  • Materia fits on accessories
  • Gear can have multiple materia slots
  • New materia that reduces spell cast and recast times, and weaponskill recast times (so, pseudo-Haste)
Con:
  • Spiritbond takes "significantly longer"
  • The provenance of successfully multiple-melded gear, and the Gambler's Crown (which I have), is diminished slightly due to decreased risk
  • Cracked materia can't be split from its gear; it's converted "as is"

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Messages In This Thread
Materia System Revisions - by Kannadi - 06-14-2013, 09:08 AM
RE: Materia System Revisions - by Varus - 06-14-2013, 09:15 AM
RE: Materia System Revisions - by Mtoto Wamoto - 06-14-2013, 09:41 AM

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