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Early stages of plot-event planning; could use input


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Early stages of plot-event planning; could use input
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RE: Early stages of plot-event planning; could use input |
#4
06-22-2016, 03:34 PM
Hey Aghur! /wave

Here are my thoughts...

1. Plot: It needs to be something that can't be done by just one person; the 'problem' is big enough to warrant putting out a call to the guild at large. Rogues are there to filch from the filchers, right? Keep folks following the code, etc. So it could be some adversarial group (of pirates or whomever is doing wrong) that you need to call for backup.

2. A LS for Rogues does kind of make sense; if stuff comes up, you'd need a way to spread the word.

3. Combat: I use /random myself and either set a number of successful hits or keep rolling until someone gives in (this can take a damn long time). If you expect to do some big melee scene, having a back up DM wouldn't hurt. Thing is with /random, you are ignoring the notion of X Character is better trained than Y Character and going with the idea of 'anything can happen'. I feel it's more fair however and will roll with the results afterwards, whatever they are.

4. Advertising: Advertise in advance and often. Here, Tumblr, Lodestone, whatever you can think of. Tell your friends. Tell your friends to tell their LS/FC/and THEIR friends. Post a PF ad for the new LS and for the event itself. Try to not get discouraged if things start slow.

If I can help you in anyway, just message me here or in game. I love helping. Moogle

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Messages In This Thread
Early stages of plot-event planning; could use input - by Kilieit - 06-22-2016, 02:41 PM
RE: Early stages of plot-event planning; could use input - by Warren Castille - 06-22-2016, 02:53 PM
RE: Early stages of plot-event planning; could use input - by Valtiere - 06-22-2016, 03:21 PM
RE: Early stages of plot-event planning; could use input - by ExAtomos - 06-22-2016, 03:34 PM

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