
To me, time in MMO's have always been relative. There is no way to explain exactly how it can take only a few hours getting from one part of the world to the other, or hang out in a bar and the sun and the moon will have gone up and down 60 times. Both real time and "faster speed" will eventually stop making complete sense, especially since, well, you can't (or at least shouldn't) play 24/7, so there will always be weird holes.
So time passes in a speed that seems fitting for me and who ever I play with. And then I try to stay vague, instead of saying "It happened last month", I'd say "It happened some time ago"...
I find it works best if people just agree on being flexible and not tries to determine exactly how long things take.
And on that note: Travels. I know some roleplayers talk about that. If you are in one part of the country IC, should you be able to travel across the entire country in 10 min to be at an event?
I have to admit, I've done it. It's not super realistic, but in games, it's sort of hard to plan several days ahead. But it also depends on the game. If portals for instance is a part of the world, it's not unrealistic.
So time passes in a speed that seems fitting for me and who ever I play with. And then I try to stay vague, instead of saying "It happened last month", I'd say "It happened some time ago"...
I find it works best if people just agree on being flexible and not tries to determine exactly how long things take.
And on that note: Travels. I know some roleplayers talk about that. If you are in one part of the country IC, should you be able to travel across the entire country in 10 min to be at an event?
I have to admit, I've done it. It's not super realistic, but in games, it's sort of hard to plan several days ahead. But it also depends on the game. If portals for instance is a part of the world, it's not unrealistic.
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I came for the ERP, I stayed for the free booze.