(07-06-2016, 08:57 AM)Warren Castille Wrote: I think it's also worth defining the difference between dying in a dice or tabletop setting as opposed to a purely-storylined-completely-intentional sort of risk. You haven't truly lived until you've had Thaco Hitdice get punctured by orcs and went past -10HP, but that's part of the game. Collaborative writing isn't exactly the same medium.
Communication is the key, as with all things in RP really. If it's not a guaranteed "On the 30th I am going to murder my character in front of an orphanage by being consumed by wolves" then you're probably okay.
@Parth I feel kind of the same way. If a character becomes uninteresting or you want to change concepts, you don't HAVE to cash out and buy the farm in order to do so. Just... have your character go elsewhere (that's what was meant by becoming an NPC I think?) and reroll the new one. The same goal is served for the player in question, and it saves your social connections on that older character from having to get forced into that mourning thing I mentioned. It's not a bad thing, but it quickly gets tiresome when you're dealing with multiple sudden, tragic deaths in a short time frame.
As I stated before, the possibility of her dying will depends on RNG, other player's actions, etc. As far as I'm concerned, the situation where she may die may not even happen in the first place, should a character do something to shift the story elsewhere, which is perfectly possible. A lot of people did not seem to appreciate the mere possibility of her dying though, which is where my concern stems from.
I'm still going to go with the plan, if the story progresses like I think it will, but I don't like stepping on the toes of those I RP with.