I apologize if this turns into a derailing tangent.
How come it always seems a proclamation of player death being an option is always followed by a clarifying statement of why it would be super hard for it to happen to them?
It's not even just Sasha saying that. I'd be in the same boat if I courted player death with any seriousness (I don't).
Quote:1. If my character is up for perma-death, so should yours.
2. Expect her former friends/contacts to pursue her killer and attempt to kill them in turn.
3. The RP should be organic, the possibility of death is there, but it should remain as what it is: A possibility. It is not, and never will be, a certainty until the kill is done and over with.
Currently, one of her enemies (an active alt of my main RP partner for almost 3 years now) follows all these rules, and does have a valid reason to want her killed. I don't mind re-rolling my character, and it would make for a good story. MOST of my friends have expressed a lot of interest in this storyline, most.
Keep in mind, even with all the rules being followed, this isn't a character that can easily be killed based off the fact she is almost never, ever alone. She always has someone watching her back, as she is pretty paranoid about others.
How come it always seems a proclamation of player death being an option is always followed by a clarifying statement of why it would be super hard for it to happen to them?
It's not even just Sasha saying that. I'd be in the same boat if I courted player death with any seriousness (I don't).