(07-07-2016, 02:00 PM)Cassius Wrote:(07-07-2016, 01:53 PM)LadyRochester Wrote:What if you were outnumbered or if your potential killer successfully manages to spike your drink?(07-07-2016, 01:42 PM)Cassius Wrote:(07-07-2016, 09:01 AM)Warren Castille Wrote: How come it always seems a proclamation of player death being an option is always followed by a clarifying statement of why it would be super hard for it to happen to them?
I have no idea what they might have sent you exactly, but if this player is willing to kill your character, it would only be normal for them to expect consequences from other player characters in attacking them if the word gets out that they're out to kill you.
The same logic applies to the opposite party, otherwise where's the fun behind a conflict? Problem with that is people always take these things personally and seek to complain when things do not go their way because as you may know it the world revolves around them and them alone.
My concern lies in the fact I had too many characters torture/harrass/betray my character and then dissappear off the RP sphere when she sought them out for revenge or to make them pay for what they did to her. I don't know this roleplayer too well, and from the sounds of it, they wanted to have an assured kill of my character without a roll battle or anything of the sort.Â
As I said, if I'm killing this character, I want it done as organically as possible, which should be approached via a roll battle so there's an equal chance for life or death.
That's fair enough, Â I suppose. I'd have to do a perception roll, and if it succeeds, chances are she'll call for help to at least be carried out of any danger zone. As far as outnumbering goes, well... She'd be fucked. She'd try to save her ass with diplomacy, but she'd be fucked. Can't argue with that.
I suppose I could always boost the party that's outnumbered to make it a more fair match, but there would have to be a canon reason for that 'boost'.