Firstly I wouldn't put too much credit into labeling everything into the ingame classes. While they are of course good guidelines to use the lore and stay into it, I tend myself more to go directly take into the lore itself and just use the ingame classes as just a tool to equip a certain kind of gear and equipment and emotes and look a certain way. If I want to play a conjurer for example, you bet I'm going to use fire and ice spells as well, espcially if said conjurer learned it before 5 years ago. I don't care if the ingame class doesn't allow me to do it. The lore says it's the way it is. But the ingame class will allow me to wear the correct garb and use the canes I want.
I think a point you might also want to touch is the level of heroism you are aiming for, as well as the audience you try to reach out.
For the first one, you can obviously have skilled and exceptional characters as well as very mundane, average joes, like IRL or anywhere else. People with bigger destinies than others. It's important to know what kind of level of skill and expertise you want to reach. There is a huge difference between playing a dodo farmer and a trained knight that spent his whole life, even if still young, training for his job, yes, but there is also a whole world of difference between a drunkard knight with passable skills and a very talented guy that is expected one day to become a commander. Also, the dodo farmer can also be very skilled in his trade, or not. Don't mock the dodo farmers.
For the audience, it's even trickier I would say. Some people will play very 'anime' characters, shonen style, with over the top actions and drama and everything. Some people like me will swear by realistic and modest, everyday settings playing the lives of your average eorzeans as seen in some quests (mogmail quests is a shining example of that). All in all the audience sets the tone, and if you combine a shonen anime setting with a heroic character you are probably going to play on a warrior of light kind of story, for example.
There is not really one better than another, just different ways of telling a story (clone wars is probably not gonna be told the same way than game of thrones is). It will also probably determine eventually which kind of roleplayers you might spend your time with.
I think a point you might also want to touch is the level of heroism you are aiming for, as well as the audience you try to reach out.
For the first one, you can obviously have skilled and exceptional characters as well as very mundane, average joes, like IRL or anywhere else. People with bigger destinies than others. It's important to know what kind of level of skill and expertise you want to reach. There is a huge difference between playing a dodo farmer and a trained knight that spent his whole life, even if still young, training for his job, yes, but there is also a whole world of difference between a drunkard knight with passable skills and a very talented guy that is expected one day to become a commander. Also, the dodo farmer can also be very skilled in his trade, or not. Don't mock the dodo farmers.
For the audience, it's even trickier I would say. Some people will play very 'anime' characters, shonen style, with over the top actions and drama and everything. Some people like me will swear by realistic and modest, everyday settings playing the lives of your average eorzeans as seen in some quests (mogmail quests is a shining example of that). All in all the audience sets the tone, and if you combine a shonen anime setting with a heroic character you are probably going to play on a warrior of light kind of story, for example.
There is not really one better than another, just different ways of telling a story (clone wars is probably not gonna be told the same way than game of thrones is). It will also probably determine eventually which kind of roleplayers you might spend your time with.
Balmung:Â Suen Shyu