
(06-16-2013, 04:49 PM)Aysun Wrote: When the game came out, there was an over-abundance of cross-class usable abilities. As a result, every class could do certain things, and there was very little identity for the classes (need for a healer, for example, because every class could heal itself in some way). The introduction of jobs and restriction of cross-class abilities has made each class/job have identity, a use, etc, again, which I for one am thankful for.I see your point completely. Warriors healing themselves and using protect would make them very strong and have no need for a healer.
What I do wish for though, is maybe bonus slots (1 or 2 of them) in which you can store 1 to 2 abilities from another class and use it. One per other class imo. (so no cure/protect)
Example: I have a Warrior but I would like some ranged damage with fire and maybe protect. In this case, yes more survivability, but not enough to not need a dedicated healer.
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