(08-06-2016, 08:34 AM)Nailah Wrote: I also took the learning-as-you-go approach when I started out here, though it's a heck of a long time ago now. I would say that as long as you try and stick with a concept that is relatively simple and doesn't step right on something that would typically (regardless of setting) be controversial then you should be fine. You can always add elements to your characters background as you learn more, and put the fact that it hasn't been in play down to them either not talking about it or not remembering it well, to name a few things.ÂThanks for the reply! I'm pretty attached to the Au Ra race (admittedly for mainly cosmetic reasons), but I don't see a lore section entry for them. As a bit of a follow up, I'm wondering if it would be a totally cheap route to go if I were to diverge from the typical background and personality in favor of a more free spirited vagrant variation. My plan was to make a philosophical character that has developed their own personal outlook on the world and play into that as a means to develop something unique that doesn't require any hard-wired archetype characteristics.Â
I wouldn't say that XIV is the most difficult of settings to navigate in without knowing absolutely everything, and you can always start by trying to figure out the lore that relates to your character the most - like, if they for example stay in Ul'dah, you could try to find out more about Ul'dahs society and culture. The lore section on this forum also has lots of interesting discussions and tidbits
Again, appreciate the input! I'll definitely use your advice while I start doing a bit of skimming to acclimate myself.