I suppose you could argue that such a comparison is skewed because - as mentioned - it's involving a much more dire issue (AIDs vs. personal housing) that affects real currency (Cash-dollars vs. gil) that could be used for more, real life tangible things needed (Food, rent, utilities). Meanwhile, housing in-game was designed as a gil sink, and that gil likely isn't going to be going much elsewhere other than other non-critical items (i.e., the true endgame of glamour fashion).
So, while there may be a similarity, the differences are equally outstanding. And comparing virtual housing to AIDs medication does nothing more than add unneeded shock value to the situation. And polarizes conversation.
So, while there may be a similarity, the differences are equally outstanding. And comparing virtual housing to AIDs medication does nothing more than add unneeded shock value to the situation. And polarizes conversation.