
Main BRD here, I'll give a brief summary of how I do things in terms of songs and all that jazz.
Foe Requiem = My go to song for most fights if I have at least one caster (a healer that regularly uses Cleric Stance counts). I usually turn it on before fights or as the tank is pulling - just be careful not to accidentally pull enemies with this, it has quite the long range!Â
Mage's Ballad = Like you have pointed out, it nerfs your damage by 10% when you perform this song. Recommended times to play: in between pulls/fights, when a healer has just been raised, during long trial/raid fights and there's a lot of healing needed. Once your healers are around 80% MP again, turn it off and go back to singing Foe if you think they won't need it in the next two minutes.Â
Army's Paeon = Similar to Mage's Ballad, except it's for physical DPS! The only time I've been required to play it was when I was raiding and the fight had zero breaks in combat (typically around the 4-5 minute mark). It's also common to play it after a lot of AoEing. A DPS/Warrior might ask for it, but again try to play this when not in combat. If you have to sing when fighting, do it for a short while just enough to keep them going, don't let it drain all your mana.
Battlevoice = Doubles your song potency. I typically use this along with the first Foe Requiem for a boss/trial fight. If the fight isn't demanding on your healers, keep using it on Foe, but you can use it for Mage's Ballad just to help with healers quickly during desperate times (think lots of raid wide damage and raising!)
Swiftsong = When you're running around, gets the party to the end of the dungeon faster!
Basically, if you wanna be a good support, you'll be looking at your party's MP and TP bars pretty often. You'll learn when the best time to play is so it doesn't impact your damage too badly, and you can help make the best out of your party! Hope this helps.
Foe Requiem = My go to song for most fights if I have at least one caster (a healer that regularly uses Cleric Stance counts). I usually turn it on before fights or as the tank is pulling - just be careful not to accidentally pull enemies with this, it has quite the long range!Â
Mage's Ballad = Like you have pointed out, it nerfs your damage by 10% when you perform this song. Recommended times to play: in between pulls/fights, when a healer has just been raised, during long trial/raid fights and there's a lot of healing needed. Once your healers are around 80% MP again, turn it off and go back to singing Foe if you think they won't need it in the next two minutes.Â
Army's Paeon = Similar to Mage's Ballad, except it's for physical DPS! The only time I've been required to play it was when I was raiding and the fight had zero breaks in combat (typically around the 4-5 minute mark). It's also common to play it after a lot of AoEing. A DPS/Warrior might ask for it, but again try to play this when not in combat. If you have to sing when fighting, do it for a short while just enough to keep them going, don't let it drain all your mana.
Battlevoice = Doubles your song potency. I typically use this along with the first Foe Requiem for a boss/trial fight. If the fight isn't demanding on your healers, keep using it on Foe, but you can use it for Mage's Ballad just to help with healers quickly during desperate times (think lots of raid wide damage and raising!)
Swiftsong = When you're running around, gets the party to the end of the dungeon faster!
Basically, if you wanna be a good support, you'll be looking at your party's MP and TP bars pretty often. You'll learn when the best time to play is so it doesn't impact your damage too badly, and you can help make the best out of your party! Hope this helps.