
(09-01-2016, 09:51 AM)Cailean Lockwood Wrote: Well, let's take Balmung as an example. That server is pretty full already. Is it because of the many players or the many characters that's on there? I have 2 characters on there and I can't seem to make any alts join the server, so I am to assume that it is so full because of the many toons people have made on there.
So to give people the opportunity to make MORE alts than the 8 that's already on the same server is rather unfair to the rest of the community who can't even get a single one on it.
8 is a generous number. Maybe even too much. So I'd rather that won't change.
To my understanding, creation restrictions were related to the number of online players and not the amount that exist on there. Though even if what you are proposing were the case, I imagine that should be something that they could consider re-evaluating at the same time. After all, eight characters on one server isn't much different from just the one when considering that only one can ever log in at any given time surely?
(09-01-2016, 11:09 AM)Sun Wrote: I can't help but think, do we really need even more competition for already severely limited housing, when altaholic RPers and others can't help but figure that they need a house for each of their personalities? As these same people are currently plotting and planning how they want to snatch up what is likely to be limited apartments(at the expense of people who have yet to get any), because "this" alt doesn't have one, even though their main, and 1/2/3/+ of their other alts do?
Unfortunately I can't fault you for thinking like this as your concern is very valid >_<Â Certainly the most convincing argument I've heard against the idea so far, haha ;;;;
(09-01-2016, 11:36 AM)Gegenji Wrote: So, my hat is off to those that can juggle more than a couple characters and keep them all going on various plots and whatnot. I just don't think I can split my time that many ways.
Ahaha ;;;;Â I must admit that while each character does have their own story behind them, I am a highly inactive RP'er considering that I extremely rarely participate in it publicly and don't find the opportunities to play many of them in private very often at all. Though that doesn't stop me from enjoying their concept, taking screenshots of them, simulating scenes in the same sense, grabbing new glamours for them and simply trying new job classes - as I only level one Job per character.
(09-01-2016, 11:36 AM)Gegenji Wrote: First and foremost: How many slots do you feel you need? I note that you have the idea of allowing people to buy more slots, as a way to incentivize it for SE as a new source of income. However, there would likely need to be a cap somewhere, right? So what upward cap would you want to have? 15? 20?
I'm going to be honest here and admit that beggar's certainly cannot be choosers. Any increase at all would be highly welcomed and I'd understand the desire for an upward cap. Fifteen to twenty are actually fantasy figures to me, I think that would be an absolutely outstanding result if we got that many from it, but I would welcome as many as they were willing to offer us really. If you need a figure though then I think at least twelve would be fantastic, though I'd never dare rule out more for who knows what further down the line.
(09-01-2016, 11:36 AM)Gegenji Wrote: Which is important based on the second question: How many people do you think would partake in this process? There's a lot of reasons for this question, which weigh on both sides of the spectrum. If there's not enough interest in having the extra slots, SE may not feel it's worth the effort to add that level of functionality to the game when large percentage of players don't need more than the set amount (especially considering the "one character can be everything" setup, which could mean this matter is mostly for RPers - and then a smaller subset of said RPers who can successfully juggle 8+ characters).
If there's a huge amount of people who want to do this, then the cap would have to be set at something that won't unintentionally cause unforeseen problems. After all, if it's a popular enough thing, you could have thousands of people utilizing it adding thousands of new characters. Which very well COULD lead to an impact just from the extra character data being stored - and the changes needed to be made to allow for the purchase/addition of more character slots.
I cannot answer that because I do not know how many other people on here and elsewhere feel about alts nor how many they have created - just that a few of us have reached the cap and would certainly welcome more. Frankly, my RP scene is not the healthiest thing to look at so you could almost argue that I am not doing this for RP purposes even if my intention would be to give them stories and designs all the same. I do know that many people love FF's models and have a lot of fun with character design so I would hope that the desire for such a thing branches far beyond just mere roleplayers.... though I wouldn't dare suspect that it was as popular as I'd like.
The fact alone that SE offered us a staggering 40 slots to utilise in total - despite the setup where you only really need one character - is part of what gives me hope. What reason they could think such a bizarrely, high number is justified is honestly beyond me, but I choose to see it as something hopeful. Surely if they feel that the cap is fair in being set so high, then requesting that more of those same 40 slots can be implemented on the same server without increasing the total cap wouldn't be the most outlandish request there has ever been.
(09-01-2016, 11:36 AM)Gegenji Wrote: And there are the other, less seen factors. The housing one that immediately got brought up is a good one. If there's not a "per player" limit on housing (I don't believe there is), then that's going to tax an already strained resource - especially on servers like Balmung where it's already hard enough to get yourself your own little plot of land. And there could be other factors - maybe allowing that many more characters to run through the MSQ and dailies could flood more gil into the market or something. Or it could be abused by gil sellers who spend chump change in order create more characters to farm more gil for more cash. Not saying these are actual problems that could arise, but there might be difficulties and factors we don't currently see by adding the the character count.
The housing argument is certainly a sad one that I cannot counter because it is a potential risk and I won't pretend that people would refrain out of the goodness of their hearts. The rest of your comments are, as you admit, speculation on the possible conflicts of interest it could bring about and truthfully I acknowledge and accept that. The thing is that this is an "issue" that has never been brought up before with the Devs as far as I can tell, so even if they refused the idea it would still be comforting to know that they at least have legitimate reasons for it and that it's not something that will never happen only because we never tried.
![[Image: ecec20e41f.png]](https://puu.sh/xvMxb/ecec20e41f.png)
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)