Long time member of Roll Eorzea here, just want to toss my views in. It is very active and a large group, we have a skype chat for our members and if you look at the RP events listing you can see there are about 5 current storylines to dip your feet into with no binding obligations to any with varying tones and stakes and focuses. All manned by GMs of the linkshell.
there is a master list of stories stickied to the top of the roleplay events board but I have helped enumerate them for you right here.
Dead God's Chest
http://ffxiv-roleplayers.com/showthread.php?tid=12768
Noirzea:
http://ffxiv-roleplayers.com/showthread.php?tid=16070
APE escape 2: Mammet Boogaloo
http://ffxiv-roleplayers.com/showthread....#pid263926
Silent Voices:Â
http://ffxiv-roleplayers.com/showthread.php?tid=17038
Lucy Loose Leves:
http://ffxiv-roleplayers.com/showthread.php?tid=16070
Lucy Loose Leves are designed as one off singular events mimicking the leve structure of FFXIV, these are great ways to learn the intricacies of the system in generally low stake encounters.
If you wish for access to the ruleset I have it here:
https://docs.google.com/document/d/18v_a...KzL4o/edit
and should you ever need it again just check the sticky.
As you can see, very active with a lot of accommodation towards different play styles. We tend to generally be lore compliant and in some cases, as was Verad's campaign entirely prescient to future lore (His Scale in the sands campaign predicted or functioned off a lot of aspects about dragons that didn't explicitly exist prior to heavensward).Â
each of these plotlines, like most DnD games have some house rules or special actions outlined and specific to the GMs in question.
Though FATE is much more story focused than stat focused (it should be less about min maxing and more a tool for collaborative story telling) which is where philosophically it differs from 3.5 or 5.0 DnD.Â
I'm generally happy with the overall design, its much more compelling than boring quicksand tavern RP and gives some bulk to the world. My overall enjoyment of MMO RP scene has been enhanced by this.
However I must say that due to the dramatic swelling of our numbers the rules have been undergoing flux and revision (mostly to do with class balances). You can argue that it makes it a great time to join because soon people will be effectively fresh to the system. Or maybe you want to wait until it solidifies so you don't end up learning several different rulesets.
Usually You will be more than welcome to just show up to an RP event listed and silently observe, even be part of the party chat to see the nitty gritty meta discussion and rolls between RP posts. Just ask the GMs.
Only thing it may cost you is several hours due to the length that most events run.
there is a master list of stories stickied to the top of the roleplay events board but I have helped enumerate them for you right here.
Dead God's Chest
http://ffxiv-roleplayers.com/showthread.php?tid=12768
Noirzea:
http://ffxiv-roleplayers.com/showthread.php?tid=16070
APE escape 2: Mammet Boogaloo
http://ffxiv-roleplayers.com/showthread....#pid263926
Silent Voices:Â
http://ffxiv-roleplayers.com/showthread.php?tid=17038
Lucy Loose Leves:
http://ffxiv-roleplayers.com/showthread.php?tid=16070
Lucy Loose Leves are designed as one off singular events mimicking the leve structure of FFXIV, these are great ways to learn the intricacies of the system in generally low stake encounters.
If you wish for access to the ruleset I have it here:
https://docs.google.com/document/d/18v_a...KzL4o/edit
and should you ever need it again just check the sticky.
As you can see, very active with a lot of accommodation towards different play styles. We tend to generally be lore compliant and in some cases, as was Verad's campaign entirely prescient to future lore (His Scale in the sands campaign predicted or functioned off a lot of aspects about dragons that didn't explicitly exist prior to heavensward).Â
each of these plotlines, like most DnD games have some house rules or special actions outlined and specific to the GMs in question.
Though FATE is much more story focused than stat focused (it should be less about min maxing and more a tool for collaborative story telling) which is where philosophically it differs from 3.5 or 5.0 DnD.Â
I'm generally happy with the overall design, its much more compelling than boring quicksand tavern RP and gives some bulk to the world. My overall enjoyment of MMO RP scene has been enhanced by this.
However I must say that due to the dramatic swelling of our numbers the rules have been undergoing flux and revision (mostly to do with class balances). You can argue that it makes it a great time to join because soon people will be effectively fresh to the system. Or maybe you want to wait until it solidifies so you don't end up learning several different rulesets.
Usually You will be more than welcome to just show up to an RP event listed and silently observe, even be part of the party chat to see the nitty gritty meta discussion and rolls between RP posts. Just ask the GMs.
Only thing it may cost you is several hours due to the length that most events run.
RPC wiki! Leave rumors! https://wiki.ffxiv-roleplayers.com/pages/Orrin_Halgren