I've said this before but the developers really should just acknowledge that certain realms - such as Balmung - deserve special treatment. That may seem unfair to some but...let's be honest here: Balmung is almost always going to be very busy for as long as the game exists. I believe some of the other bigger servers out there are also consistently busy.
With that in mind it makes sense to me to adjust the number of available housing instances for the consistently large servers. It'd solve many of the housing related issues and lessen the amount of time that the developers need to spend in order to try and mitigate the problems that exist.
It's probably not as simple as that, I suppose...but at this point I'm just left scratching my head at how such things are handled. A lot of content doesn't appear to be designed with the question of 'Will this work on the busiest servers?' in mind. Like that problematic Moonfire Faire quest that involved slaying Bombards that spawned as 'Free for All' kills and thus ended up having numerous players all competing over the same handful of enemies, killing them at the same time so that it took an awful lot of time for anybody to get the quest completion they were seeking.
With that in mind it makes sense to me to adjust the number of available housing instances for the consistently large servers. It'd solve many of the housing related issues and lessen the amount of time that the developers need to spend in order to try and mitigate the problems that exist.
It's probably not as simple as that, I suppose...but at this point I'm just left scratching my head at how such things are handled. A lot of content doesn't appear to be designed with the question of 'Will this work on the busiest servers?' in mind. Like that problematic Moonfire Faire quest that involved slaying Bombards that spawned as 'Free for All' kills and thus ended up having numerous players all competing over the same handful of enemies, killing them at the same time so that it took an awful lot of time for anybody to get the quest completion they were seeking.