Another good system that they might consider implementing is separating Stabling and Housing, to allow for an instanced housing system. We've seen that gardens can be done in an interior setting, so it might be possible to tie the system together in another way (keeping in mind that I know nothing about the back-end side of the coding they have to do).
Rift and EQ2 had instanced housing, and both generated wards as needed, and each 'housing' was considered separate. At the same time, you had a limit to the number of houses you could own without unlocking more (4 in Rift, and I don't recall the limit in EQ), both both allowed for a much more robust housing system. At the same time, in those systems you could literally build a house from scratch, so obviously they might not be able to apply things the way they have to in XIV.
I'd love to see a more robust housing system in general, but I don't know of anyone who would be eager for them to pull resources away from other developments in order to work on a revamp. All they can do at this point I think is continue to work on the system they have and try to find a way to refine it to do what they want it to do.
Rift and EQ2 had instanced housing, and both generated wards as needed, and each 'housing' was considered separate. At the same time, you had a limit to the number of houses you could own without unlocking more (4 in Rift, and I don't recall the limit in EQ), both both allowed for a much more robust housing system. At the same time, in those systems you could literally build a house from scratch, so obviously they might not be able to apply things the way they have to in XIV.
I'd love to see a more robust housing system in general, but I don't know of anyone who would be eager for them to pull resources away from other developments in order to work on a revamp. All they can do at this point I think is continue to work on the system they have and try to find a way to refine it to do what they want it to do.
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