(09-23-2016, 01:17 PM)Swanmay Wrote: This is really awesome and I can tell a lot of work has gone into it. It's very well designed and answers any questions that come to mind in the text itself. I feel like this could very easily work for Free Comapnies, and very large groups of RP'ers. Obviously it would be a little less effective with two RP partners, since for that it seems almost too in depth, and partners can usually coordinate pretty well. The only criticism I have is when it comes to "turns" since that seems to restrict the plot quite a bit and coud potentially cut the plot short. That being said it could also stop it from dragging, so I can see both sides of the coin.
Thank you so much for reading and providing feedback!
I'd be inclined to agree, without testing, it would be hard to know exactly how many "turns" a season should have.
I think I will write a "customization" section next that goes into how to adjust a turn-count depending on the desired play experience. As designed, it's set up so that the players will (on average) complete 4 of the 5 Fronts in a Season, with a break-down of approximately:
4 Events
6 Discussions
10 Scenes
(Obviously, those numbers aren't static, and only provide an assumed baseline)
It's also important to note that an overarching plot would not necessarily be resolved in one Season. In fact, it would likely be spread over Fronts in different seasons. For example:
Plot: A dragon is threatening a kingdom.
Season 1: Front: The players must discover why outlying villages are being destroyed.
Season 2: Front: The players organize local militaries and skirmishes to fight off the Dragon.
Season 3: Front: The players prepare and conduct an expedition to kill the wounded Dragon in it's lair.