
(10-06-2016, 09:27 AM)Skae Wrote: All of the three city states have their problems and dark sides even if they are not always obvious.
As clearly illustrated by the introductory setpieces, yes. Limsa Lominsa is paranoid about collaborators, yet insistent on the principle of individualistic freedom at any cost, even to society. Gridania is hugely xenophobic, and only grudgingly tolerates adventurers. Ul'dah thinks nothing of treading on those with no money, which is exacerbated by their refugee crisis.
It's just that the intro cutscenes at least try to establish Limsa Lominsa and Gridania as slightly sympathetic (until you talk to the respective Adventurer's Guild rep and see the other face of the city), but Ul'dah doesn't even bother.
More updates: I ran my first dungeon. And then had to run two more, because of course the game had to throw new players into the deep end with three consecutive dungeon runs in all three city-state areas, complete with DPS queue timers for all three. (About 15 minutes each from queuing in Duty Finder to actually getting a group.)
I'm really not used to the Holy Trinity style of MMO team content, so I hope I'm not doing anything wrong. I did ask in teamchat if there was anything I should know as a newbie, and the answers were mostly noncommittal or vague (ie "no" or "just do whatever"). I did learn to recognize the symbols for Tank classes, since I quickly learned to always follow the Tank.
And that's just as a DPS, which presumably does not require anything special. I have no idea how I'm going to fare as a Healer, or even a Tank. Hopefully the Hall of the Novice stuff will be enough.