
For me it seems like Healers and DPS have an easier time when running the early game dungeon whereas tanks have to work a little harder. Having less taunts, less aoe abilities etc.
Then it seems like Tanks get rewarded with later endgame dungeons as for a lot of the boss fights you just....well , tank. Meanwhile the DPS scurries all around, failing mechanics and causing the healer to run out of mana and causes the group to wipe lol
Then it seems like Tanks get rewarded with later endgame dungeons as for a lot of the boss fights you just....well , tank. Meanwhile the DPS scurries all around, failing mechanics and causing the healer to run out of mana and causes the group to wipe lol