
(10-15-2016, 02:07 PM)Zyrusticae Wrote:(10-15-2016, 11:44 AM)Valence Wrote: Problem is not the RAM. RAM is almost irrelevant as long as you can launch the game without exploding your physical memory and not go over using the system swap.Well, I mean, at 256MB system and video you're practically guaranteed to go over-budget unless you take drastic measures to prevent that scenario (and, y'know, this is a modern MMORPG, so I'd bet the PS3 did so on a regular basis). Those measures are (thankfully) no longer necessary. Even integrated graphics these days have a much, much better memory budget even as they pull from system memory to do so.
Problem will always be video memory, which directly contains graphical 2D and 3D drawcall assets. And on low end machines, its... well. Low. Maybe not that low though, which is an improvement. All depends how far they are ready to go with graphic memory usage.
Operating on the assumption of gigabytes being available as opposed to a few hundred megabytes is obviously going to give them some more room to breathe. You would expect that, at least.
At any rate, I refuse to be less optimistic about this scenario. I'm freakin' happy they dropped support for that ancient hardware and absolutely no one can convince that that isn't a very good thing for the game.
I'm certainly impressed they manage to launch a game such as FFXIV with so low memory constraints.
What I mean is that the physical memory problem will be solved and will probably be a big chunk of fresh air to remove all the silly constraints and limits that are so infuriating ingame (inventory room, housing, etc).
But, we have to keep in mind that the lower end graphic cards are still stuck with specs like 512Mb of graphic memory. Granted, it's double the size of the PS3 yeah, but it's... very low compared to today standards, thus why I'm curious to see how high they are willing to go in that direction.
Balmung:Â Suen Shyu