
I think you may have read my post to be a bit more extreme then I intended it to be. The example I was using is kind of an severe one.
I like FFXIV's system as it is now. I think it's great that some skills are cross-class, like Cure, but with a penalty. The tank should be able to heal themselves some, to take some pressure off the healer (Paladin's could heal in XI), but they should never have the same healing capability of a White Mage with Cure IIIs. And Mages should be able to protect themselves some just in case (we're squishy), but should not have so much defensive capability that they have no need for a good tank at all. Limited cross-class skills is good. None is bad. Too many is also bad.
My extreme reference was what happens when every job can do everything just as well as every other job. My heavily armored melee character in that game could heal herself better than any mage could, and many mage characters could survive ridiculously longer than they should have. This resulted in zergs, not parties.
I like FFXIV's system as it is now. I think it's great that some skills are cross-class, like Cure, but with a penalty. The tank should be able to heal themselves some, to take some pressure off the healer (Paladin's could heal in XI), but they should never have the same healing capability of a White Mage with Cure IIIs. And Mages should be able to protect themselves some just in case (we're squishy), but should not have so much defensive capability that they have no need for a good tank at all. Limited cross-class skills is good. None is bad. Too many is also bad.
My extreme reference was what happens when every job can do everything just as well as every other job. My heavily armored melee character in that game could heal herself better than any mage could, and many mage characters could survive ridiculously longer than they should have. This resulted in zergs, not parties.