Here's my takeaway:
The Ishgardian Order of the Dragoon's number 10.
Adventures, however, have been emulating and replicating skills and appearances from ancient martial arts since 1.xx, and that is canon.
You need look no further than Rowenas employees to see the validity of that - their is story behind their replicas that is not tied exclusively for the warrior of light. After all, if the WoL was Rowena's only customer, she would not sell these products.
So the work around on this attempted Lore-lock is that, as always, Elite Adventurers are the exception to the rule, and have always been. They exist, they are referenced, most specifically they're referenced in the Triad storyline, in which Krile acknowledges herself that the Warrior of Light is often friends with adventurers also gifted with the Echo.
Trying to pull logic from a  very specif statement like this to lock down or lock out anyone who wishes to play else-wise, probably isn't a wise roleplay practice. Playing an Ishgardian Dragoon was always looked at a similar to playing an out and Public White or Black Mage anyways - the fact that there is a specific number currently in the origin matters little in this regard comparatively.
People have, and will continue to, lore-bend, both elegantly and horribly. The more a player or a community becomes hyper-adherent to lore, especially specific points like this, the more that said player or community suffers for it, as it make the environment become less and less welcoming to new blood, which, frankly, keeps the community alive.
So no, Dragoons be Dragoons. This changes little in regards to the overall atmosphere of the Job usage in the actual RP environment. Those who were specifically playing Ishgardian Dragoons were pretty low in number compared to Adventurers who were simulating Dragoon combat arts through the same 'peer teaching' methods that have loopholed every other job in existence.
Try not to take things too seriously, you'll suck the fun out of things for yourselves and others.
The Ishgardian Order of the Dragoon's number 10.
Adventures, however, have been emulating and replicating skills and appearances from ancient martial arts since 1.xx, and that is canon.
You need look no further than Rowenas employees to see the validity of that - their is story behind their replicas that is not tied exclusively for the warrior of light. After all, if the WoL was Rowena's only customer, she would not sell these products.
So the work around on this attempted Lore-lock is that, as always, Elite Adventurers are the exception to the rule, and have always been. They exist, they are referenced, most specifically they're referenced in the Triad storyline, in which Krile acknowledges herself that the Warrior of Light is often friends with adventurers also gifted with the Echo.
Trying to pull logic from a  very specif statement like this to lock down or lock out anyone who wishes to play else-wise, probably isn't a wise roleplay practice. Playing an Ishgardian Dragoon was always looked at a similar to playing an out and Public White or Black Mage anyways - the fact that there is a specific number currently in the origin matters little in this regard comparatively.
People have, and will continue to, lore-bend, both elegantly and horribly. The more a player or a community becomes hyper-adherent to lore, especially specific points like this, the more that said player or community suffers for it, as it make the environment become less and less welcoming to new blood, which, frankly, keeps the community alive.
So no, Dragoons be Dragoons. This changes little in regards to the overall atmosphere of the Job usage in the actual RP environment. Those who were specifically playing Ishgardian Dragoons were pretty low in number compared to Adventurers who were simulating Dragoon combat arts through the same 'peer teaching' methods that have loopholed every other job in existence.
Try not to take things too seriously, you'll suck the fun out of things for yourselves and others.