OKAY.
Just going to throw this out here - all personal opinion.
This thread really shouldn't be about kicking the DRG players while they're down. It shouldn't be "you're bad and should feel bad" for wanting to play a character concept. As stated, this could happen to the MNKs come the next expansion, or some other bit of lore could drop that ruins someone's character concept. Like "there are no Garlean spies in the city-states" or something.
What we should focus on is where the players can go from here. Having to retcon everything certainly sucks, but fortunately there have been many suggestions in this very thread on how to take what we were given and still keep a DRG character relatively "lore compliant." Plus, we don't even know where the DRGs are going since the information in the book is only valid up until... 3.3?
Sure, the dragons aren't the enemies now... but maybe they'll become allies. Dragoons riding dragon-partners and having tandem techniques. Or perhaps they'll still have use against other aerial opponents - like the griffonriders of Ala Mhigo or any of the flying tech of the Garleans. So there's nothing saying that the number as its presented is going to remain static - nor that this new information is any sort of death knell for DRG RPers.
So, I think we should focus on how to roll with this... how to adapt to it... and how both existing and future DRGs can seek to "fit in" to the new lore as has been presented. Should they wish to.
Just going to throw this out here - all personal opinion.
This thread really shouldn't be about kicking the DRG players while they're down. It shouldn't be "you're bad and should feel bad" for wanting to play a character concept. As stated, this could happen to the MNKs come the next expansion, or some other bit of lore could drop that ruins someone's character concept. Like "there are no Garlean spies in the city-states" or something.
What we should focus on is where the players can go from here. Having to retcon everything certainly sucks, but fortunately there have been many suggestions in this very thread on how to take what we were given and still keep a DRG character relatively "lore compliant." Plus, we don't even know where the DRGs are going since the information in the book is only valid up until... 3.3?
Sure, the dragons aren't the enemies now... but maybe they'll become allies. Dragoons riding dragon-partners and having tandem techniques. Or perhaps they'll still have use against other aerial opponents - like the griffonriders of Ala Mhigo or any of the flying tech of the Garleans. So there's nothing saying that the number as its presented is going to remain static - nor that this new information is any sort of death knell for DRG RPers.
So, I think we should focus on how to roll with this... how to adapt to it... and how both existing and future DRGs can seek to "fit in" to the new lore as has been presented. Should they wish to.