Questions about the validity of those who attempt at lore adherence aside - I wanted to ask a bit of feedback from across the isle about peoples opinions on how this, and other restrictive lore documentation feels on the opinions of people.
It's fairly clear that, baring the massive gray area that is elite adventurers and adventure culture in general, that the lore was written without any consideration to gameplay or role-play features. This is evidence by the multiple job organization lores that completely contrast one another, from the fairly open free Paladins to the dwindling Knights Dragoon to even the non-existent White Mages.
From complete acceptance to lore bending, this has left a pretty divisive mark on our Roleplaying community, as indicated by the sharp discussions and mod invoking. Where do you stand, opinion wise, on this kind of lore? Do you consider it good writing or bad storyplay design?
As for my opinion:
"You can play or work with this, you can't with that.", In my opinion, does not sit well in a multiplayer field. The game is written very much from a single player RPG prespective, taking great strides to make the individual "Warrior of Light" feel special and central to the story to the point of exclusion of all else... with one exception.
That grey area mentioned earlier - the Adventurer Culture. I find it funny that, in a book made of lore, the most central developmental culture of an entire continent is left with so little information and time worked upon. Â I can't help that this order is left intentionally vague to be the ripe soil from which players can grow their own stories. But let's touch on that matter another time.
Without this exception, the game to me just isn't well written enough to accommodate the large number of RPers we have - at least not as a whole. Which means no matter how close you want to get to the lore itself, it's just completely unsustainable at this juncture as we're too numerous, and the game's writing anticipates far fewer of us in the long haul. (This is kinda indicated by the housing market to, I suppose.)Â
Anyways, those are my scattered thoughts on it. How does everyone else feel - as this changed to Dragoon is just another indication of implied exclusivity among the many parts of the game's lore. I'll reply to other segments of this discussion likely on a different thread, as talking about using existing mechanics in game and implying whether they do or do not lend to characters with depth is sort of tangential here.
It's fairly clear that, baring the massive gray area that is elite adventurers and adventure culture in general, that the lore was written without any consideration to gameplay or role-play features. This is evidence by the multiple job organization lores that completely contrast one another, from the fairly open free Paladins to the dwindling Knights Dragoon to even the non-existent White Mages.
From complete acceptance to lore bending, this has left a pretty divisive mark on our Roleplaying community, as indicated by the sharp discussions and mod invoking. Where do you stand, opinion wise, on this kind of lore? Do you consider it good writing or bad storyplay design?
As for my opinion:
"You can play or work with this, you can't with that.", In my opinion, does not sit well in a multiplayer field. The game is written very much from a single player RPG prespective, taking great strides to make the individual "Warrior of Light" feel special and central to the story to the point of exclusion of all else... with one exception.
That grey area mentioned earlier - the Adventurer Culture. I find it funny that, in a book made of lore, the most central developmental culture of an entire continent is left with so little information and time worked upon. Â I can't help that this order is left intentionally vague to be the ripe soil from which players can grow their own stories. But let's touch on that matter another time.
Without this exception, the game to me just isn't well written enough to accommodate the large number of RPers we have - at least not as a whole. Which means no matter how close you want to get to the lore itself, it's just completely unsustainable at this juncture as we're too numerous, and the game's writing anticipates far fewer of us in the long haul. (This is kinda indicated by the housing market to, I suppose.)Â
Anyways, those are my scattered thoughts on it. How does everyone else feel - as this changed to Dragoon is just another indication of implied exclusivity among the many parts of the game's lore. I'll reply to other segments of this discussion likely on a different thread, as talking about using existing mechanics in game and implying whether they do or do not lend to characters with depth is sort of tangential here.