So, hey, new user but I just want to point this out to quell the drama:
http://amdapori.tumblr.com/post/15204681...-when-soul
To be precise:
"What began with a few stray adventurers practicing the wisdom of old, quickly swelled ino a movement that caught the attention of entire nations. It is said that the Maelstrom has formed a provisional unit of elite troops who are being trained in the ways of Albalathian warrior clans. In similar fashion, the Order of the Twin Adder is rumoured to be considering the integration of bards and their traditional battlesongs into the company's regular army. Military leaders across the realm are taking notice, and none can deny that the race to revive disciplines long thought lost is steadily gaining momentum."
While the next paragraph goes onto say that for centuries, the art of the Dragoon was not practiced outside of Ishgard, that's in regard of the past rather than current events making it entirely possible for Adventurers to learn the art.
As for the 30 and then 10 issue - it's 30 unnamed Dragoon Knights. Fill yourself in. As for the 10 - beyond, again, being unnamed, there is such a thing as a "10 minute retirement". Have your character decide to put down their spear after the battle on the Steps only for them to hear news of Ravana and/or Bismarck. To hear news once again of the Garleans and they realize, the war with dragons is over but there is still threats to Ishgard and return to duty. Or, have them become an adventurer, mercenary, or just a plain old wanderer.
Beyond that, for other jobs, the limited amount is becoming a less limited amount apparently.
http://amdapori.tumblr.com/post/15204681...-when-soul
To be precise:
"What began with a few stray adventurers practicing the wisdom of old, quickly swelled ino a movement that caught the attention of entire nations. It is said that the Maelstrom has formed a provisional unit of elite troops who are being trained in the ways of Albalathian warrior clans. In similar fashion, the Order of the Twin Adder is rumoured to be considering the integration of bards and their traditional battlesongs into the company's regular army. Military leaders across the realm are taking notice, and none can deny that the race to revive disciplines long thought lost is steadily gaining momentum."
While the next paragraph goes onto say that for centuries, the art of the Dragoon was not practiced outside of Ishgard, that's in regard of the past rather than current events making it entirely possible for Adventurers to learn the art.
As for the 30 and then 10 issue - it's 30 unnamed Dragoon Knights. Fill yourself in. As for the 10 - beyond, again, being unnamed, there is such a thing as a "10 minute retirement". Have your character decide to put down their spear after the battle on the Steps only for them to hear news of Ravana and/or Bismarck. To hear news once again of the Garleans and they realize, the war with dragons is over but there is still threats to Ishgard and return to duty. Or, have them become an adventurer, mercenary, or just a plain old wanderer.
Beyond that, for other jobs, the limited amount is becoming a less limited amount apparently.