
In FFXI Red Mages had basic White Magic and Black Magic. They'd usually sub-job White Mage or Black Mage to give them a little more oomph. Their unique spell was "Refresh" which gave MP regeneration.
So they were one of the hybrid classes like Dark Knight (Melee/Black Magic). I'm not sure how this game's mechanics work yet, but it seems they sorta trimmed some of the fat because XI had a lot of hybrids.
But anyway, I really wouldn't see any problems RPing a Red Mage or something similar. In a more realistic sense, there would be a lot more diversity in combat/magic if there weren't game mechanics to limit us. They took out the Thief job, but I wouldn't say that stops people from RPing thieves.
So I say be true to your character. A Red Mage is well within lore even if its not a playable class yet.
So they were one of the hybrid classes like Dark Knight (Melee/Black Magic). I'm not sure how this game's mechanics work yet, but it seems they sorta trimmed some of the fat because XI had a lot of hybrids.
But anyway, I really wouldn't see any problems RPing a Red Mage or something similar. In a more realistic sense, there would be a lot more diversity in combat/magic if there weren't game mechanics to limit us. They took out the Thief job, but I wouldn't say that stops people from RPing thieves.
So I say be true to your character. A Red Mage is well within lore even if its not a playable class yet.
![[Image: HvjYXi5.png]](http://i.imgur.com/HvjYXi5.png)