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Hey there, and welcome aboard to Balmung! 
I think the most striking change from going to forum roleplay to an MMO roleplay is the concept of a persistent world. That is, even when you're offline or doing other things, life goes on for other characters apart from your own- characters that your character may interact with occasionally or often. A good way of looking at it is some kind of a living, breathing ecosystem of interwoven stories that form an ultimately ever-changing fabric. There's always something going on, which can be both awing and overwhelming all at once. It can definitely take some getting used to, but I've always felt it carries with it something of a more realistic and immersive take compared to other forms.Â
This is the Dungeons & Dragons campaign that never stops or ends!Â
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I think the most striking change from going to forum roleplay to an MMO roleplay is the concept of a persistent world. That is, even when you're offline or doing other things, life goes on for other characters apart from your own- characters that your character may interact with occasionally or often. A good way of looking at it is some kind of a living, breathing ecosystem of interwoven stories that form an ultimately ever-changing fabric. There's always something going on, which can be both awing and overwhelming all at once. It can definitely take some getting used to, but I've always felt it carries with it something of a more realistic and immersive take compared to other forms.Â
This is the Dungeons & Dragons campaign that never stops or ends!Â
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