
(10-27-2016, 12:39 PM)Melkire Wrote: I'm really confused about this Keeper of the Lake run you had... because it's very easily done with just one DPS, so long as the healer is on top of their game and tank can both hold aggro and mitigate. Were Zippy and Skippy just... bad at their own roles? You mention lack of Protect/Stoneskin and needing to pop potions as a DRG... I assume the tank wasn't holding aggro  worth a damn.
The issue I had was that yes, the tank was holding aggro- so much aggro that the healer was having a hard time keeping them alive. I play DRG in that I'm more effective against one mob at a time- I join the tank in beating on whatever mob they've chosen, in order to kill things faster (unless there's something like a nix-type enemy with a huge AoE move that requires a liberal amount of stunning to avoid the run getting all bashed up). DRG doesn't have that much in the way of distance or multi-target attacks (jumps and the lance-throw come to mind for distance, stuff like Ring of Thorns for multi-target), so I'm usually up with the tank taking my lumps and trying to avoid AoEs as best I can.Â
Sometimes I don't get out of the way quick enough; other times the attacks just end up layered in a way that it's impossible to get out of the way in time and you end up getting smacked around. I use the potions to help keep strain off the healer- being able to pop 2400 healing is awfully useful if you're in the thick of it. But if the healer's overwhelmed just trying to keep the tank on their feet, well... 2400 doesn't go very far in some dungeons, especially when you have lots of mobs around.
If the tank pulls so many mobs that the healer is having trouble keeping them alive while we try to get the damage under control, I think that's on the tank. It's always been my view that tank pulls mobs, but the healer sets the pace of the run- as DPS, it's my job to just kill whatever the tank's beating on and then move to the next target unless instructed otherwise. There's only so much I can do to peel enemies off the tank if I know I have to watch my HP and the only buff I have is some food I burned for the Vitality bonus (much easier for a healer to cast a Cure II than it is a Raise, yeah?), and DRG is built to go one-by-one, killing single enemies dead instead of just spamming Ring of Thorns until either the tank goes down or we manage to hang on.
Character Wiki: Caleria Amih (Work in progress!)