
As Rho stated, it's better to play the "archetype" of the Red Mage, if that's what you want, since you can't adequately play one within the game's terms.
Nothing is stopping your character from being a jack of all trades, but I'd certainly avoid going too heavily into Red Mage specific territories until we know more about them being a potential class in the future.
This way, your character can essentially be a red mage in spirit, and then once the class actually comes out it offers an interesting RP perspective of him finding out about established red mages and finding a "home" so to speak.
Nothing is stopping your character from being a jack of all trades, but I'd certainly avoid going too heavily into Red Mage specific territories until we know more about them being a potential class in the future.
This way, your character can essentially be a red mage in spirit, and then once the class actually comes out it offers an interesting RP perspective of him finding out about established red mages and finding a "home" so to speak.
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[sub]Folken Grymtooth / Shippuu Nammuu[/sub]