Things I look for in my officer team:
1.) Friendship: This doesn't mean they brown-nose you, because other opinions on matters should be welcomed and considered. However, if you aren't at least borderline friends with a person, do not make them an officer yet. There needs to be mutual respect and understanding of how the other person works/speaks before you can work together. Otherwise miscommunication can be rampant. When running an FC with other people, always expect a bit of friction when it comes to discussions--this is healthy.
2.) Objectiveness: An officer MUST be able to remain objective and fair when in a position of power. Too often people with high-strung emotional reactions are given this role and things go down the toilet quite quickly. You HAVE to be able to look at all conflicts that come up and such with a certain objectivity and patience, even when it's a person's good friend. (If it's a guild, then everyone is supposed to be friends on some level--it's easy to get too emotionally involved.) Every side must be heard, and you don't want someone who snaps easily. Look for people who aren't mixed up in drama, but are still social and friendly.
3.) Active: As has been mentioned, these people will make themselves noticed rather easily. Look for people who start up RPs, have a lot of ideas, and who seem genuinely interested in the FC for the FC alone--not an IC relationship or something similar.Â
4.) Looking in the Same Direction: Make sure that each officer knows what their smaller responsibilities are (such as chat monitoring or running X event) and that they also know the type of FC you want. That way, they can just make up events or RP as they go, instead of always having to go to you for something. Delegation is SO important! As leader, we often want to do everything ourselves, but sometimes you just need to trust others to do it. Otherwise, it can seem controlling. Give them chances; let them screw up, then talk to them and make a better plan for next time. Only then can you grow as a team and as a group.
1.) Friendship: This doesn't mean they brown-nose you, because other opinions on matters should be welcomed and considered. However, if you aren't at least borderline friends with a person, do not make them an officer yet. There needs to be mutual respect and understanding of how the other person works/speaks before you can work together. Otherwise miscommunication can be rampant. When running an FC with other people, always expect a bit of friction when it comes to discussions--this is healthy.
2.) Objectiveness: An officer MUST be able to remain objective and fair when in a position of power. Too often people with high-strung emotional reactions are given this role and things go down the toilet quite quickly. You HAVE to be able to look at all conflicts that come up and such with a certain objectivity and patience, even when it's a person's good friend. (If it's a guild, then everyone is supposed to be friends on some level--it's easy to get too emotionally involved.) Every side must be heard, and you don't want someone who snaps easily. Look for people who aren't mixed up in drama, but are still social and friendly.
3.) Active: As has been mentioned, these people will make themselves noticed rather easily. Look for people who start up RPs, have a lot of ideas, and who seem genuinely interested in the FC for the FC alone--not an IC relationship or something similar.Â
4.) Looking in the Same Direction: Make sure that each officer knows what their smaller responsibilities are (such as chat monitoring or running X event) and that they also know the type of FC you want. That way, they can just make up events or RP as they go, instead of always having to go to you for something. Delegation is SO important! As leader, we often want to do everything ourselves, but sometimes you just need to trust others to do it. Otherwise, it can seem controlling. Give them chances; let them screw up, then talk to them and make a better plan for next time. Only then can you grow as a team and as a group.