
(11-14-2016, 09:19 PM)Thorbought Wrote: Again thanks everyone for the continued advice!ÂÂ Right now, I think my main priority needs to be working on stopping the bleeding of members. They cite that it feels like the same thing every day, sitting at the fc etc, etc. I'd like to ask the more long-lived FCs how they kept their fc rp fresh and got the members to go out more while still interacting with each other. We do have weekly events (2 a week currently) but it seems that it isn't enough because the rest of the time is still the same lounging around.
This is a recurring issue in most roleplaying groups, but it isn't what you think. When members say they're feeling bored of the daily slice-of-life RP, that isn't your problem as the FC leader. In as much as it's good for you to give players something to do, it's also not your responsibility to be their source of entertainment. You're all there to all entertain each other. Literally nothing stops any player from beginning their own ongoing plot, brief mini-plot, or one-shot event. The right thing to ask the one who's claiming boredom is, "What ideas do you have for something you'd like to host which will change things up?"
If their answer can be summed up as "I don't have an idea, I'm expecting you to do that", then you may be better off with their choice to leave the FC. An FC can survive and thrive with some players being "takers", but if the majority you get are that way, you're dooming yourself to exhausted burnout trying to be a full-time "giver". You'll never have time or energy for your own non-plot RP, and, worse, you'll probably endure "what have you done for me lately" comments. Subtly, not usually as blatant as that, but as soon as you go a few days without giving your "takers" their fix, they'll start complaining again - and if you've consistently entertained for months and take a step back from it for a couple weeks, you'll hear of the whiniest ones saying that the FC is changing, it's falling apart, it's "dead", etc.
The short version of all this is: don't be afraid to let people leave. If a player is on board with your general FC concept and if they like the RP, then they might feel inclined to participate in "making" rather than only "taking". If not, and they want to move on, then... off they go, and they get to be somebody else's creativity leech instead of yours.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?