
(11-14-2016, 09:19 PM)Thorbought Wrote: Again thanks everyone for the continued advice!ÂÂ Right now, I think my main priority needs to be working on stopping the bleeding of members. They cite that it feels like the same thing every day, sitting at the fc etc, etc. I'd like to ask the more long-lived FCs how they kept their fc rp fresh and got the members to go out more while still interacting with each other. We do have weekly events (2 a week currently) but it seems that it isn't enough because the rest of the time is still the same lounging around.
Two events a week seems plenty to me, I don't know about others. Heck, my FC only runs an event once a week for 2-4 hours at a time (although this due to the fact most of our members work full-time and only really have weekends to spare). As Faye and others have said, variety is important. We jump from combat events, to investigations to just plain ol' meetings sat around the table. That way, we're getting our little bit of action and mystery, and time for our characters to recuperate in between. Getting outside of the FC house is important too, a change of scenery helps a long way.Â
Syranelle made a good point of leading by example, and I can say it worked for me and my fellow leaders. When we started out, I ran the first few events whilst new members settled in and got a feel for the RP style. Once we got to know each other IC and OOC, they felt more confident and actually approached me to ask about running an event of their own. I was such a proud momma that day, *sniffle*. Also, a small tip: having a good understanding of most characters in your FC will help you in writing your FC plots! What are certain characters talented in? What do they fear the most? Use that as a point of inspiration! Finding plots are relatively easy, if I'm struggling to find something, I refer to Google and look up simple D&D quest ideas. Write it to fit your FC and FFXIV lore and boom, you got a new event. Then there's the whole realm of combat systems, which can add structure and some order to the combat roleplay experience.
Having two of the same types of meet-ups every week can get stale, but like Sena pointed out, what is stopping them from contributing? Are your members aware they can create their own thing with your support? Or are they more the type to want to be... spoonfed RP. >_> I do think the leader should put in the most effort, but roleplay has always been a two-way street, you have to give to receive. Don't burn yourself out if you're doing your best and people are still complaining, the RP might just not be their cup of tea and it's time for them to move on.