
Kingsglaive is absolutely mandatory to have any idea what is going on in the first part of the game. They literally play a brief montage of movie scenes (sans dialogue) in lieu of having an actual cutscene for the part where this is relevant.
I'm not a huge fan of the battle system in general. It's both messy and overly simple, and the magic system is a bit of a travesty on two fronts (the diversity of spells is nonexistent, and their power ping pongs between overpowered, useless, or even detrimental). The exception to this is boss battles. The system becomes a lot of fun when fighting giant enemies with multiple body parts to target and large telegraphed attacks.
The story is the biggest offender, largely in part because of how much wasted potential (and likely cut content) there appears to be. Not going to spoil anything, but there are essentially three distinct narratives at play; two of them are missing a second act, and one of them is missing both its first and second act. There is clearly a fantastic story wanting to be told, but they essentially took a story that should have gotten 30-40 hours and crammed it into just 15. On the plus side, the flavor you get from the main cast during the bulk of the game is a lot of fun, and the ending is, in spite of its lack of buildup, fantastic.
On a final note, the game director has said that SE intends to release several free patches adding narrative content to fill in the gaps as well as gameplay improvements.
I'm not a huge fan of the battle system in general. It's both messy and overly simple, and the magic system is a bit of a travesty on two fronts (the diversity of spells is nonexistent, and their power ping pongs between overpowered, useless, or even detrimental). The exception to this is boss battles. The system becomes a lot of fun when fighting giant enemies with multiple body parts to target and large telegraphed attacks.
The story is the biggest offender, largely in part because of how much wasted potential (and likely cut content) there appears to be. Not going to spoil anything, but there are essentially three distinct narratives at play; two of them are missing a second act, and one of them is missing both its first and second act. There is clearly a fantastic story wanting to be told, but they essentially took a story that should have gotten 30-40 hours and crammed it into just 15. On the plus side, the flavor you get from the main cast during the bulk of the game is a lot of fun, and the ending is, in spite of its lack of buildup, fantastic.
On a final note, the game director has said that SE intends to release several free patches adding narrative content to fill in the gaps as well as gameplay improvements.
V'aleera's Wiki - https://wiki.ffxiv-roleplayers.com/pages...eera_Lhuil
V'aleera's Tumblr - valeeralhuil.tumblr.com
V'aleera's Tumblr - valeeralhuil.tumblr.com