I have struggled with this myself as my character is attempting to study and master all forms of aetherical manipulation as she calls it instead of magic. I started her as an Arcanist since in that area I feel as there is the most room from creation of our own spells. From all I have learned it would seem that Arcanum, given enough knowledge and time, can do just about anything. The drawback is that you need to have the Arcanum inscribed on something, typically the codex's they carry around, so unlike THM and CNJ who can just wish the magic to appear the ACN has to have it pre-ready. This leads to having to predict what you need and thus a decent drawback to what otherwise I consider a rather OP form of magic.
on CNJ and THM I find are much closer to each other them either school wishes to admit and is more based off of what each ones ethos is more then what they can and can not do.
CNJ was formed in order to commune with the Elements and allow them to live in the Shroud. In this they have a more symbiotic relationship with things and tend to shy away from destructive magics so not to upset the Elements. Still the need for destructive spells exist to deal with dangers in the shroud so they use skills that dont cause much harm to nature, ie. Wind, Earth, Water.
THM on the other hand was originally used in the preparations of the dead for Nald'Thal and was later found that its powers were great in the battlefield. So quiet early they were focused on destruction so we see the use of Fire, Lighting, Ice.
I personally dont think there is restrictions to what a CNJ and THM can wield just more of what they prefer to use due to their alignment to the schools Ethos.
What a hedgemage could do would be just about anything within reason.
This topic is one of fascination for me and I love to discuss it so anyone feel free to PM me or continue here.
on CNJ and THM I find are much closer to each other them either school wishes to admit and is more based off of what each ones ethos is more then what they can and can not do.
CNJ was formed in order to commune with the Elements and allow them to live in the Shroud. In this they have a more symbiotic relationship with things and tend to shy away from destructive magics so not to upset the Elements. Still the need for destructive spells exist to deal with dangers in the shroud so they use skills that dont cause much harm to nature, ie. Wind, Earth, Water.
THM on the other hand was originally used in the preparations of the dead for Nald'Thal and was later found that its powers were great in the battlefield. So quiet early they were focused on destruction so we see the use of Fire, Lighting, Ice.
I personally dont think there is restrictions to what a CNJ and THM can wield just more of what they prefer to use due to their alignment to the schools Ethos.
What a hedgemage could do would be just about anything within reason.
This topic is one of fascination for me and I love to discuss it so anyone feel free to PM me or continue here.