I'd say not to worry about people having trouble finding groups for lower level things. One of the base designs of this game is "If there aren't many people doing x, give them a reason to." Atma weapons solved the FATE problem the story mission made droves of people run Qarn when no one wanted to. If it becomes an issue, they'll make the next legendary mission require X amount of low level dungeons (like they've done once/twice already with books and light) or improve the awards, like someone mentioned earlier. While I absolutely loathe this kind of game design, it certainly can be useful for those still coming up.
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Discussion Your thoughts on jump potions? |
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