
(12-28-2016, 10:38 AM)Leggerless Wrote: So far my bet's that:I'm wondering if it'll just be a sort of DRK-comboish thing. Like, you HAVE your melee ability jump-in ability from the get go and can use it whenever? But, like using Dark Arts, if you use a spell or a chain of spells, it boosts the damage of it significantly.
1. Abilities trigger a melee/ranged stance mode and ability properties change based on what stance the player is in.
2. 1-2-3 combo where the first two abilities are ranged, then the third ability goes into melee quickly before sending the player back into ranged again (think something like the Dragoon leap, where it teles target forward then back to original position).
... Or maybe something like Greased Lightning where you build "spellchain" stacks and that boosts the damage of the melee hit depending on how many stacks you've gotten. I dunno. Just ideas.