
I'm not a huge fan of the "glance at someone" approach either. It does rely on the other person to do the actual approaching, and I think a direct interaction usually works better.
I will sometimes "take the bait" and interact with someone who's glancing at my character, but it's happened quite a few times that even that is met with, well, pretty much nothing. To me, emoting at someone usually means you're at least somewhat interested in interacting with them, but I've tried several times that someone glanced at my character, she responded, and was then met with maybe a grunt or just general dismissal. And some characters are like that, I get that, but then I don't think it's the ideal place to look for interactions with them, because now you're not only relying on someone else to do the approach, you're also relying on them to keep pushing your character for interaction, which can be hard to expect from strangers.
With my less-than-social characters, I usually prefer getting them into storylines with friends where I know we can talk about how to get them involved in a way that is fun for both of us. And then, if I want to bring them to larger gatherings, I usually go with those friends, so my character has a reason to get dragged into interactions.
I will sometimes "take the bait" and interact with someone who's glancing at my character, but it's happened quite a few times that even that is met with, well, pretty much nothing. To me, emoting at someone usually means you're at least somewhat interested in interacting with them, but I've tried several times that someone glanced at my character, she responded, and was then met with maybe a grunt or just general dismissal. And some characters are like that, I get that, but then I don't think it's the ideal place to look for interactions with them, because now you're not only relying on someone else to do the approach, you're also relying on them to keep pushing your character for interaction, which can be hard to expect from strangers.
With my less-than-social characters, I usually prefer getting them into storylines with friends where I know we can talk about how to get them involved in a way that is fun for both of us. And then, if I want to bring them to larger gatherings, I usually go with those friends, so my character has a reason to get dragged into interactions.