
Toxic is a pretty harsh word, mate, and completely inaccurate. Just because something is difficult doesn't mean it's toxic. Let's bring up your points here:
~ Most people do avoid people with the leaf, because there are so many level one ERP alts it's hard to tell who's legit.
~ 90% of RPers are not initiators. In fact, they're a lot like the people who are getting frustrated about cliques! Shy, awkward, and waiting for someone to walk up to them. I took up the job of GM for my guild because of this fact - because if I didn't place people in a situation to interact they wouldn't interact. Initiators are RARE, even in real life.
~ 3 or 4 times out of 10 with strangers seems like really good odds? I'm not sure how that makes the community Toxic.
~ Approaching a group without asking first that's probably true, but you have to see it from this: if it's 4 or more people there probably in the middle of some furious typing to get out what they gotta get out. Trying to get a word in with any group can be difficult, and they could be in the middle of something and... just don't see it. One of the most common things I've noticed is that a stranger can affect the flow. If a stranger comes in, they can't expect all dialogue they were having to suddenly cease and then they suddenly start paying attention to said stranger. They have to find a good stopping point in the conversation tree in order to do that, which is why I recommend /tells.
~ Depends on the FC. But someone here said it best that just because they're at a bar doesn't mean it's okay to walk up to them. You wouldn't do that in real life if you say they were deep into convo and they could have been discussion something plot related. It was VERY rude to put you on blast, but it can be SUPER awkward to bring in a stranger if you're discussing the greater overall FC plot.
The thing is, people have to look at this from all sides and they just don't. I am a pretty big advocate of new people getting into rp, and can admit there are some issues, but lets not overdramatize.
~ Most people do avoid people with the leaf, because there are so many level one ERP alts it's hard to tell who's legit.
~ 90% of RPers are not initiators. In fact, they're a lot like the people who are getting frustrated about cliques! Shy, awkward, and waiting for someone to walk up to them. I took up the job of GM for my guild because of this fact - because if I didn't place people in a situation to interact they wouldn't interact. Initiators are RARE, even in real life.
~ 3 or 4 times out of 10 with strangers seems like really good odds? I'm not sure how that makes the community Toxic.
~ Approaching a group without asking first that's probably true, but you have to see it from this: if it's 4 or more people there probably in the middle of some furious typing to get out what they gotta get out. Trying to get a word in with any group can be difficult, and they could be in the middle of something and... just don't see it. One of the most common things I've noticed is that a stranger can affect the flow. If a stranger comes in, they can't expect all dialogue they were having to suddenly cease and then they suddenly start paying attention to said stranger. They have to find a good stopping point in the conversation tree in order to do that, which is why I recommend /tells.
~ Depends on the FC. But someone here said it best that just because they're at a bar doesn't mean it's okay to walk up to them. You wouldn't do that in real life if you say they were deep into convo and they could have been discussion something plot related. It was VERY rude to put you on blast, but it can be SUPER awkward to bring in a stranger if you're discussing the greater overall FC plot.
The thing is, people have to look at this from all sides and they just don't. I am a pretty big advocate of new people getting into rp, and can admit there are some issues, but lets not overdramatize.