
I have a character that started with a fake leg, and it's just a normal clockwork metal leg that works out pretty good. I have it so she isn't very good at melee for obvious reasons, so she gravitates toward magic. She makes a lot of sarcastic jokes about it and knocks on it in roleplay to let people in on it, and walks with a slight limp.
My advice it not to treat it like it's not going to have any consequences at all. I see a few RPers who lose a limb and it... doesn't effect them at all. It's just a cool thing that happened. Add some depth to that, make it so there are some bad things. Make it add to the depth of the character, not just some cool thing that happened.
My advice it not to treat it like it's not going to have any consequences at all. I see a few RPers who lose a limb and it... doesn't effect them at all. It's just a cool thing that happened. Add some depth to that, make it so there are some bad things. Make it add to the depth of the character, not just some cool thing that happened.