I thought about this and found it a nice check of what I play. I am a Heavy RPer but where I clash with others tends to be lore friendly (me) vs strict lore adherence (them) - see beow
What in Eorzea do you mean by Realistic/Dark?
Realism - Check (within the context of a fantasy realm.. magic is real, science is made up)
Dark - Check (but without overlaying RL morals too much, accepting some things as quite normal that in RL are far from it)
Death - nope (I look for other ways to have consequences yet continue the RP)
Maybe I'd add.. do a stupid thing, expect to suffer the consequences. I also think loosing a fight gives more RP opportunity than winning it.
What do you mean by Everyman?
No "Warriors of Light" need apply - Check (they can, but they go in the insane box)
Enjoy a character with flaws and drawbacks - Check (it's all about the flaws)
Lore-breaking - maybe (I like lore friendly, as I Role Play not Lore Play. If it can be achieved in lore it is fine, not everything needs to be explained and validated, we need some wonder. I prefer to do things IC, and find OOC debates on IC spoils it)
While I don't play a 'void character' I accept that others might do, that does not stop me playing my character in my own way. The world is full of mystery, my character does not have a players handbook or DM's guide.
Story-Driven?
Storyteller  - check (stories created through interaction not a script, but finding someone who can do this is not easy. Many are passive or respond only in their character scope)
NPCs - check (I tend to voice NPCs or play them, and put the focus on the other players to decide what to do)
Fun - probably (I like to mix dark and fun together, I am a fan of Pratchett and my character will say things that are ooc/ic funny and even venture into slapstick consequences of her inept actions)
Slice of Life I do engage with, though I always throw hooks into it that could be developed. In fact a lot of my RP comes out of those tentative shoots that lead to a story. Once things get rolling, for me the RP happens alongside the adventure, so should not be rushed. The win is a journey, not simply finishing the quest.
Have I lost you yet?
Maybe - I play serious but can come off light hearted. Nebula is easy going and quite in your face engaging to initial contact but then offers more depth for those who make it. A lot of what she does is engaging, solution focused and other character enabling. I expect the biggest problem will be her "Witch" life rather than any cookie cutter class life.
EST: 5pm - 11pm - I am EU so by 7pm EST I am gone, except weekends when I am on most of the day/evening.
What in Eorzea do you mean by Realistic/Dark?
Realism - Check (within the context of a fantasy realm.. magic is real, science is made up)
Dark - Check (but without overlaying RL morals too much, accepting some things as quite normal that in RL are far from it)
Death - nope (I look for other ways to have consequences yet continue the RP)
Maybe I'd add.. do a stupid thing, expect to suffer the consequences. I also think loosing a fight gives more RP opportunity than winning it.
What do you mean by Everyman?
No "Warriors of Light" need apply - Check (they can, but they go in the insane box)
Enjoy a character with flaws and drawbacks - Check (it's all about the flaws)
Lore-breaking - maybe (I like lore friendly, as I Role Play not Lore Play. If it can be achieved in lore it is fine, not everything needs to be explained and validated, we need some wonder. I prefer to do things IC, and find OOC debates on IC spoils it)
While I don't play a 'void character' I accept that others might do, that does not stop me playing my character in my own way. The world is full of mystery, my character does not have a players handbook or DM's guide.
Story-Driven?
Storyteller  - check (stories created through interaction not a script, but finding someone who can do this is not easy. Many are passive or respond only in their character scope)
NPCs - check (I tend to voice NPCs or play them, and put the focus on the other players to decide what to do)
Fun - probably (I like to mix dark and fun together, I am a fan of Pratchett and my character will say things that are ooc/ic funny and even venture into slapstick consequences of her inept actions)
Slice of Life I do engage with, though I always throw hooks into it that could be developed. In fact a lot of my RP comes out of those tentative shoots that lead to a story. Once things get rolling, for me the RP happens alongside the adventure, so should not be rushed. The win is a journey, not simply finishing the quest.
Have I lost you yet?
Maybe - I play serious but can come off light hearted. Nebula is easy going and quite in your face engaging to initial contact but then offers more depth for those who make it. A lot of what she does is engaging, solution focused and other character enabling. I expect the biggest problem will be her "Witch" life rather than any cookie cutter class life.
EST: 5pm - 11pm - I am EU so by 7pm EST I am gone, except weekends when I am on most of the day/evening.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]