My alt, Keltwaen, would fit this description pretty well. While Koen is by far more developed and he'd be much more useful, he's too much experience and training under his belt to be classed as an 'everyman', despite being as realistic as I could make him (looked over how age affects different martial arts, soldiers, took experience from IRL people I know etc.). Koen's also not the type to go on an adventure.
Kelt, however, is entirely average when it comes to his premise and most of his character. He's as morally grey as his skin, and while he tries to help people out, at the end of the day he's got mouths to feed and giving handouts or taking stupid risks isn't going to do him or his any good. Despite having ties (loose ones) to the Rogue guild, he's a 7'6 500+lb Roegadyn, and I'm under no illusion that he could hide from anything with functioning eyes. I've got a couple decades worth of MMA experience IRL, and tend to use that in his fights to add as much realism (relative to the fantasy setting) as I can, so he won't be doing any 'ninja flips', haha.
He's not super talented and his only 'special ability' is being born in to a race that makes him a big, strong bleeder. Hell, he'd rather be a lot shorter: he wouldn't have to spend as much on booze to get drunk, and he'd be a smaller target! When he's out of work he goes fishing, practices, or just plain chills out with a smoke somewhere peaceful. As I said before, I have IRL knowledge that leaks over, and Kelt does know how to handle himself in hand-to-hand fights (enough to know that most of the time it's not worth it!) He rarely goes outside of La Noscea though, and if you asked him to fight a dragon or some kind of MSQ-level mage, he'd exit first the conversation and then the room.
As for the dark side of things, he should fit the bill. He's done some things he's not proud of in the past when times were hard and his makeshift family needed the gil more than he needed to stick to his morals, and has suffered the consequences of mistakes. I only just made him and I'm too broke to afford another name change/fantasia, so I'm not comfortable with him dying or getting any injuries /too/ permanent, since I haven't developed his personality enough to figure out how it'd affect him, but luckily he's the cautious type and doesn't risk a fight when he can get away with another option. His #1 tactic is always avoiding it.
I'm in the GMT timezone and I'm normally up fairly late if I haven't had a busy day, so feel free to poke me in-game on Koen Stone or Keltwaen Slettbhirsyn if you wanna set something up. :^)
Kelt, however, is entirely average when it comes to his premise and most of his character. He's as morally grey as his skin, and while he tries to help people out, at the end of the day he's got mouths to feed and giving handouts or taking stupid risks isn't going to do him or his any good. Despite having ties (loose ones) to the Rogue guild, he's a 7'6 500+lb Roegadyn, and I'm under no illusion that he could hide from anything with functioning eyes. I've got a couple decades worth of MMA experience IRL, and tend to use that in his fights to add as much realism (relative to the fantasy setting) as I can, so he won't be doing any 'ninja flips', haha.
He's not super talented and his only 'special ability' is being born in to a race that makes him a big, strong bleeder. Hell, he'd rather be a lot shorter: he wouldn't have to spend as much on booze to get drunk, and he'd be a smaller target! When he's out of work he goes fishing, practices, or just plain chills out with a smoke somewhere peaceful. As I said before, I have IRL knowledge that leaks over, and Kelt does know how to handle himself in hand-to-hand fights (enough to know that most of the time it's not worth it!) He rarely goes outside of La Noscea though, and if you asked him to fight a dragon or some kind of MSQ-level mage, he'd exit first the conversation and then the room.
As for the dark side of things, he should fit the bill. He's done some things he's not proud of in the past when times were hard and his makeshift family needed the gil more than he needed to stick to his morals, and has suffered the consequences of mistakes. I only just made him and I'm too broke to afford another name change/fantasia, so I'm not comfortable with him dying or getting any injuries /too/ permanent, since I haven't developed his personality enough to figure out how it'd affect him, but luckily he's the cautious type and doesn't risk a fight when he can get away with another option. His #1 tactic is always avoiding it.
I'm in the GMT timezone and I'm normally up fairly late if I haven't had a busy day, so feel free to poke me in-game on Koen Stone or Keltwaen Slettbhirsyn if you wanna set something up. :^)