
(01-02-2017, 01:46 PM)Thunderbolt300 Wrote: About all I can say here is that personality, quirks, hobbies, and even someone's employment, defines a character concept far more strongly than any race or in-game class/job. The acid test for characters is, if you remove the race or class/job, is the character still a character? Does it hold up?
Just some food for thought!
This is very important, I think, and it's something I've struggled with when I started roleplaying (still do, to an extent).Â
I would create characters that were defined by a sole unique trait - "this one is a Seer, that one is a clone" - and eventually, when the novelty of it wore off, I'd get bored of the character and make another one. It was also very hard to create any meaninful connections because in the end there is only so much you can do when your only conversation point is how special you are.
My Dungeon Master once told me that the very first step in creating a character is figuring out what is it they want, why they want it, and what they are willing to do to achieve it. I think this is very good starting point.