Hey man!Â
I know exactly what you're talking about here- in large part because I actually was in the Linkshell for a while but never felt like there was a good opportunity to get involved. I can, granted, only truly speak for myself, but I doubt I'm the only one either. So, here's my two gil feedback, as a former GM several times over:
I know exactly what you're talking about here- in large part because I actually was in the Linkshell for a while but never felt like there was a good opportunity to get involved. I can, granted, only truly speak for myself, but I doubt I'm the only one either. So, here's my two gil feedback, as a former GM several times over:
- Less is more. When any group gets above the 30, 40, or 50 member mark, it stops being interconnected and becomes a crowd. It becomes harder to target individual people and put a spotlight on them, and at the same time, makes it much more easy for people to blend into the background and remain unnoticed. Set an activity mandate and a max member count, and don't budge on it.Â
- If you want the focus to be IC, do everything IC. Don't hold OOC meetings that can be held IC. Don't even use voice chat. Make IC the only way things are ever done- this 'tone' will propogate to everyone else by consequence. The GM is the heart of any Linkshell or FC, so their way of doing things will be mimed to a great degree by everyone else as the example to follow.
- Headhunt. Don't let players blend into the background- with a smaller group, this is infinitely easier to accomplish, as you can headhunt with a crowd of 30- you can't headhunt with a crowd of 50 or 100. It's not a matter of devotion- it's just a simple matter of not having the time. Headhunting accomplishes the task of getting people involved, especially with major plotlines. Have specific roles that need to be filled for the plotline to progress, and headhunt to fill those roles. Double-book them in fact- you will see people drop the ball on occasion, so plan for that.