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Getting People Engaged.


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Getting People Engaged.
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Casparv
Caspar
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RE: Getting People Engaged. |
#15
01-03-2017, 12:33 AM
(This post was last modified: 01-03-2017, 01:10 AM by Caspar.)
I think communicating with the players with innocuous queries can help out with this. You know, just kinda casually talking about what movies you've enjoyed recently, what they've been reading, the other games everyone plays. By doing this you can gain a sense of what genre the players like and try to tailor an event to suit their tastes, or just understand what sort of hooks will grab their attention, such that they'll be more inclined to get invested.

In my experience though, by far the thing that stifles FC RP the most is people separating into couples and small groups and focusing their RP within private rooms. This can cause the players OOCly to become aloof through isolation, basically having no particular motivation to link their characters to the other members of the FC. This should in no way be taken as a statement of what happens constantly or regularly, only that it's what I've observed. You're not necessarily the problem with your FC just because you are really close to another player and prefer RPing with them over others. But group involvement really aids in creating a sense of cohesion between multiple people, and that is necessary to create a larger, more complex story line, I feel. 

Lastly, the creation of an "inner FC" usually composed of officers and original members who keep the level of involvement of newer members to a "supporting character" level. I've seen this before and I can't agree with it. Keeping new members around a lower IC level of significance or proficiency will make them feel excluded. There won't be any incentive for a player to invest within a large story line if their significance within it is next to nothing. Also, and this is just semi-related, but have a strong level of communication between officers and the players. Sometimes players don't buy the story lines the officers are selling because there's a preexisting level of OOC mistrust going on there. In almost all cases I've seen, it's because the officers keep their decisions private and often don't connect well with the members. I remember being very nervous in my first FC because I never really understood the thoughts behind the decisions the officers made, so I had to take it on good faith that they were making the best choice when an event was cancelled or they booted someone without explanation. This in turn made me wary of how active a role I should be taking in their events; should I make myself more visible when I can't really trust the leadership?

I definitely don't always fully understand the whole "SoL" only crowd and really feel the urge to push some sort of more dramatic plot forward, either personally or in a group. By seeding my dialogue with allusions to prior events or hinting at future events, even my SoL surreptitiously pushes players to taking a bigger interest in my character's background, which is basically really bad news, lol. But I also try not to give away *too* much. 

I guess I'm kinda stringing along people this way, and I feel bad that sometimes I'm not able to deliver on making a big blowout event comfortably due to my lack of experience. But I want to entertain and I've managed to do so with small groups of other players. With some practice under my belt and maybe aid from other players, I'm confident I could handle bigger scenes and finally move the plot forward to a degree that makes me feel satisfied. I do really want to run events, but I wonder if I'm capable of it yet.

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Messages In This Thread
Getting People Engaged. - by zaviire - 01-02-2017, 02:53 PM
RE: Getting People Engaged. - by Ririla Rila - 01-02-2017, 03:05 PM
RE: Getting People Engaged. - by Kilieit - 01-02-2017, 03:13 PM
RE: Getting People Engaged. - by Thunderbolt300 - 01-02-2017, 03:19 PM
RE: Getting People Engaged. - by Maril - 01-02-2017, 03:21 PM
RE: Getting People Engaged. - by Maia - 01-02-2017, 03:26 PM
RE: Getting People Engaged. - by Virella - 01-02-2017, 03:37 PM
RE: Getting People Engaged. - by ExAtomos - 01-02-2017, 03:46 PM
RE: Getting People Engaged. - by zaviire - 01-02-2017, 05:21 PM
RE: Getting People Engaged. - by ExAtomos - 01-05-2017, 12:16 PM
RE: Getting People Engaged. - by Melkire - 01-05-2017, 01:49 PM
RE: Getting People Engaged. - by zaviire - 01-05-2017, 09:50 PM
RE: Getting People Engaged. - by ExAtomos - 01-06-2017, 08:27 AM
RE: Getting People Engaged. - by Syranelle Ironleaf - 01-02-2017, 03:59 PM
RE: Getting People Engaged. - by ArmachiA - 01-02-2017, 06:52 PM
RE: Getting People Engaged. - by Aurou - 01-02-2017, 11:31 PM
RE: Getting People Engaged. - by Tyndles - 01-02-2017, 11:56 PM
RE: Getting People Engaged. - by Teadrinker - 01-03-2017, 12:18 AM
RE: Getting People Engaged. - by Caspar - 01-03-2017, 12:33 AM
RE: Getting People Engaged. - by Lydia Lightfoot - 01-03-2017, 01:14 AM
RE: Getting People Engaged. - by Gabineaux - 01-03-2017, 03:57 AM
RE: Getting People Engaged. - by ArmachiA - 01-03-2017, 05:51 AM
RE: Getting People Engaged. - by Aegir - 01-05-2017, 01:43 PM
RE: Getting People Engaged. - by Verad - 01-05-2017, 11:07 PM
RE: Getting People Engaged. - by Oyuu - 01-06-2017, 08:13 AM
RE: Getting People Engaged. - by Thorbought - 01-12-2017, 12:53 PM
RE: Getting People Engaged. - by Aegir - 01-12-2017, 12:58 PM

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