(01-02-2017, 05:21 PM)ExAtomos Wrote: Then that may be, in fact, all they want to do. Perhaps tap a reliable FC member to head up these type of social events that don't interest you personally. Let them have fun with it.
I've actually run into the wall of 'social' crime based rp myself recently with a new LS I've joined. My dude isn't just gonna go to a tavern and declare "teehee, I'm a bad guy" just to see who reaches out to me. That... makes zero sense. lol. In my opinion, this type of rp doesn't lend itself to large scale, social events. One on one or small group? Sure! But we both better have a good reason for speaking to each other about Nefarious Stuff tm.
I can't speak for you and your FC members specifically, but I like tossing out RP hooks either oocly (which sadly, usually don't get responses) or over an IC LS with something along the lines of... *Jo's voice sounds pained as she whispers frantically over the linkshell.* Is... is anyone there? I need help... please, gods... send help." /drama Often you'll get people springing from the woodwork for this.
If some folks in your FC just never interact with the rest and it's like a rock in your shoe, speak with them privately. See what they want from the FC and, if there is just a great wall of a mismatch, suggest they seek another group that may fit their rp style better.
Hope this helps! ^^
(01-02-2017, 05:21 PM)zaviire Wrote: I guess I should clarify that in my case it is actually an LS. I don't lead the FC I'm a member of (though I guess some of this advice would be helpful to me in that regard too because I'm an officer there). Actually, the LS I lead is probably the one you're referring to here... Trust me, as a leader, I'm really frustrated with the general atmosphere here because... Yeah. I intend to hand off social-planning responsibilities to people who actually like doing those things (not that I hate them; I just want something different for the group overall), but getting people to step up to the plate and do that is a whole 'nother can of worms. Maybe I'm just not trying hard enough...
But yes this helps! I'll probably start trying to toss some more IC hooks into the LS soon,and get my officers to do the same; the hooks that set up the combat test minievent were pretty good and seemed to stir up some interest in addition to introducing what could easily become an arc for the LS in general, so I'll see if I can get more of that in particular going...
Yes... SOMEHOW I missed your sig completely. lol XD
Ok, so from the inside (albeit only very recently)... I'm struggling to find a way in. I can't yet tell what direction y'all are steering the boat, especially since lately there have been a couple "we're doing it this way now" posts. You also have... quite the mixed bag of members. I certainly appreciate your struggle to try and change the RP style of the LS from lore-breaking silliness to actually dark RP with substance while still keeping members that you've had the whole time.
I've spent years now leading a large FC and then a large LS here and have tried to cat-herd RPers who all have different philosophies of how to go about it and what style of RP they like. I've met maybe a dozen who actually mesh well enough with my way of RPing that it's as easy as breathing when we hang out. The rest... it's the gamut between feeling like I'm pulling teeth to make this conversation happen to just sheer indifference towards the plot I offer. (And that's okay!)(I mean, it sucks. lol. But I understand why. xD )
I'm actually feeling a bit of the <Hmm.> with the LS recently. You have put so much work into these upcoming plots and I was really impressed with the google doc you created. But frankly, this structured, planned style of RP isn't for me. As an aside, back on my old JP server, we had two hardcore rpers and a few interested in the concept in my FC. Unfortunately, me and the other rper had vastly different styles of going about it. He preferred the structured sort with a definite beginning and end, pulled in specific tasks that exist in game (and we had to do them), and created these beautiful websites to go along with it. There was little chance for character development. I wanted a more natural, 'met by chance', 'let the plot happen as we talk' style of rp interaction. Most importantly in this case, as soon as I see "we are using X roll/character sheet system", I stop reading and move on. I would expect folks who prefer structure to feel the same about my more fluid way of setting up scenes.
I've done what I can in the LS chat itself. My character is a fence, caravan guard and sometimes raider (trying to retire from that and settle down) and I've oocly stated as much. If no one needs ill-gotten merchandise taken off their hands or some shipment needs to go 'missing', then there's not much I can do to get involved. I will keep trying though (cause I'm stubborn that way) and will find an 'in' at some point. (Hell, I've even got plots ready to go about treasure hunters finding some sort of artifact they really shouldn't have unearthed, what they should do now that they have it, and basically chew on my pc monitor thinking about all the horrible things that could happen. XD )
This does make me wonder though... in amongst the dozen Discord channels y'all have, do you have a space for members to give a brief run down of their character(s) so we can potentially find reasons to meet each other?
eta now that I've quit being lazy and read all the comments (including the above which made me laugh since I have an 'evil artifact' plot in the wings. XD ):
Some things I've learned:
- I think most players want you to be Netflix. They don't want to be an active participant in a plot, much less a proactive one. They want to WATCH the damn plot unfold. They just want everything handed to them. And when you finally give up the IC nudges and ask them OOCly what their character is doing; they respond with "Oh, I'm supposed to tell you?"
- Piggy backing off that... Annoyingly, my most successful plots have centered around my character(s) just due to the fact that I can keep the story moving instead of logging in and praying that others will contribute to a group RP plot so that it keeps going.
- Some folks just ain't gonna like the plot. ; ; And none of you may know this until things get rolling.
- There are a lot of RP styles between pure SoL and structured events. I vastly prefer nuanced dark themes and, while my RP appears to be more casual like SoL encounters, there's a heap of potential plots that I pull from to toss into the conversations with my RP partners. The story will unfold as we continue to interact. If they move on or show little interest, I pocket the idea right back and will adjust it or use it in another way some other time. Flexibility is key.