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My first character


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My first character
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Sounsyyv
Sounsyy
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Character:Sounsyy Mirke
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RE: My first character |
#11
01-20-2017, 08:25 PM
(This post was last modified: 02-12-2017, 09:21 PM by Sounsyy.)
(01-19-2017, 09:51 PM)Vayne359 Wrote: Place of Birth: (not sure where i should say. She's an Au Ra Xaela)

BACKSTORY:
Uzali grew up in a small village. One of the only Au Ra she had little in common with other children her age. Most who had been uneducated on the matter thought she was a dragon, either taking awe or viewing her as a beast. After years of this she decided for it to be her goal. If she was to be thought of as a dragon, she would become as strong as one.
After coming of age she set out for Limsa Lominsa to learn the basics of armoring and smithing before taking her ax out for training.

Au Ra are recent immigrants to Eorzea. They originate and are most commonly found on the Far Eastern continent of Othard. The majority of the Xaela tribes are found in Othard's Azim Steppe, the western region of the continent. Other tribes make their homes in Othard's north and northeastern mountains, the southern deserts, the eastern islands where a small number interact with the other races who live there, and the central One River which stretches the length of Othard and empties into the fertile lands of the Yanxia region where the Raen Au Ra make their home.

Othard was invaded some fifty years ago in 1528 by the Garlean Empire and all resistance in the continent was completely crushed by the Year 1552. For twenty-five years the continent has been under Imperial control. This prompted some Xaela to leave the continent around this time and another wave would follow in the past year after the War of Succession saw the rebellious city-state Doma razed to the ground and its citizens (mostly Hyur and Raen) flee en mass as refugees. Many of the Xaela would follow suite.

Of Othard's four known city-states, only two remain in the present day and have been fully annexed by the Empire.
Doma is situated in the southeast in the coastal region known as Yanxia, which is immediately east of the One River. It is home to Hyur and the Raen Au Ra. Hingashi, a nation which sits on a group of islands to the east of Doma in a sea known as the Ruby Tide is also home to the Raen and Hyur, as well as Lalafell and some Xaela. To the northwest near the one river sits the remains of Bozja, a once booming trade capital of the Far East until it was obliterated in the Year 1562. And finally, in an unknown area of Othard lies Rabanastre. Little is known of this last city state, only that it is home to multiple Hyuran clans and likely lies in the continent's southern desert region.

One last thing I wanted to mention. Because Othard is the homeland of the Au Ra, it would seem very odd that a Far Easterner would not immediately know what a Xaela is. In such a case, it'd be more likely that your character's parents or tribe members fled to Eorzea when the Garlean Empire (unsure of when your character was born) either first invaded or after the continent fell completely to Imperial control to Limsa Lominsa, a seafaring nation which has traded extensively with the Far East for several decades. Au Ra are incredibly uncommon in Eorzea and though Limsa Lominsa is the most open-minded of Eorzea's nations, your character would get more than their fair share of odd looks and rumors as Au Ra are a rare sight even in this maritime hub.

These links might also be helpful for you:

-Race Lore Compilation (Au Ra Tab)
-Xaela Tribe List
-Traditional Xaela Roleplay Tips


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(01-20-2017, 04:28 PM)Vayne359 Wrote: Yeah, i didn't know about the clans thing, i thought it was literally just the 2 you pick in game.
However i think i'll just go with the smaller, unknown clan idea. more flexibility for me.

There are multiple "Clans" of Au Ra (at least three that we know of) but only two - Raen and Xaela - are playable. The Xaela, one of those two clans, has at least fifty-one distinct "Tribes" that we know of with their own varying backgrounds. Like what was said above, the fifty-one we know of do not include those who've been wiped out, merged into other tribes, or have simply not been discovered. So it's entirely possible to have a smaller, unknown tribe of Au Ra as part of your backstory.


____________________________
(01-20-2017, 04:57 PM)Vayne359 Wrote: And i meant like, culture wise if anything. any pointers anyone might have? i'm planning her on being an archer.

The Plainsfolk Lalafell originally hail from the islands of the south seas. They're primarily an agricultural race but are also quite adept at maritime trades and fishing. They first came to Eorzea (during this era) from the southern islands several centuries ago following a massive boom in maritime trade thanks to Limsa Lominsa opening trade routes with lands far across the seas. Lalafell themselves have spread out across much of Eorzea and there are many Plainsfolk who can be found now in Gridania as well.

This link should give you more lore on the races and their histories and interactions. I've also included a lore tab on Archers in Gridania:
-Race Lore Compilation (Lalafell tab)

Show Content
Archery Dump
Athelyna Wrote:Archery as practiced in Gridania was born of two distinct styles of bowmanship. The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home. Though the two peoples began as rivals, they gradually learned to live together in harmony. During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. For a time, the bow was used primarily for hunting. But as the hunters vied with one another to prove who was the better shot, there emerged a group of archers whose ultimate goal lay not in the practical pursuit of prey, but in perfection. Thus was the Archers' Guild born from the ranks of the Trappers' League.

Lodestone Wrote:The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it - the archers. Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances.

Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as most skilled with the bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

Randall Wrote:As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing. But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril. The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals. The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts. Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious. The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability.

Encyclopedia Eorzea Wrote:To ensure no man is too greedy in his take, hunters who pursue game in the woods must abide by the regulations of the Trappers’ League. The League also works to combat poachers, whose actions risk upsetting the natural balance of the forest.

Encyclopedia Eorzea Wrote:The Archers’ Guild began life within the Trappers’ League, a body existing to promote brotherhood amongst hunters. From its advent, the League decided where and when game could be taken in an effort to maintain peace with the elementals. In time, the hunters took to friendly competitions in bowmanship, and eventually a group split away to devote themselves to their weapon of choice. These were the founders of the Archers’ Guild.

Gridanian archery itself emerged from a history of strife betwixt two traditions: techniques of the longbow, beloved of the Elezen, and of the shortbows, developed by Miqo’te hunters. The Elezen sought to defend the forest, and clashed mightily with the Miqo’te, who poached its creatures for their meat. The two ultimately reached an accord, and merged their archery techniques into a unique style not found anywhere else in the realm.

Encyclopedia Eorzea Wrote:Compared to the Wailers, the Quivermen have a short history. Established in 1363, the Gods' Quiver were a response to the Ixali attack a year earlier - a means of ensuring the Shroud never again be caught unprepared for foreign attack. Presently, the force consists of twelve units, with exactly one hundred fifty men apiece, and their ranks are filled primarily with archers. They are Gridania's eyes, watching for any trace of outside incursion from the watchspires throughout the Black Shroud. Most often, this threat comes in the form of Ixal, and Quivermen train long and hard to repel the beastmen raiders and their war balloons.

Unlike the Wood Wailers, men and women of the Gods' Quiver do not remain stationed forever in a single garrison. Instead, they rotate between posts, to learn the terrain and thereby ready themselves to challenge foes anywhere in the Twelveswood.


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[quote='Vayne359' pid='280661' dateline='1484950695']
How the hell do i tank as a marauder? i can't flash and keep losing aggro Sad
This post should be helpful!

The first step to keeping aggro as a Warrior is to not use Flash, especially at lower levels. Some people find it helpful to conserve TP, but Flash generates far less enmity than Overpower and takes longer to recast because it's on a Spell GCD, so you're hurting your enmity generation more than you're helping it.

To get and maintain enmity on Marauder/Warrior, aggro a group of enemies and pull them so they group up. Back up to max attack range and lay into them with an Overpower or two. At this point, begin rotating Heavy Swing > Skull Sunder > Heavy Swing > Maim > Heavy Swing > Skull Sunder back and forth across all targeted enemies. Skull Sunder generates more enmity against a single target and costs less TP. Put more effort into holding the enemy who's HP is going down the fastest, but also be sure to give the other targets some love too. Throw in another Overpower after Maim if you feel like you need it.

Overpower is used to maintain enmity against steadily rising hate from healer spells and abilities. Overpower won't keep up with a focused DPS attacking a single target. You need single target enmity for that. And by the time you hit 30 and get Warrior you'll have Butcher's Block, which pretty much solidifies single target hate.

Sounsyy Mirke | Razia Haiib | R'jahkob Nunh
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Messages In This Thread
My first character - by Vayne359 - 01-19-2017, 09:51 PM
RE: My first character - by SicketySix - 01-19-2017, 11:36 PM
RE: My first character - by Vayne359 - 01-20-2017, 02:32 AM
RE: My first character - by Vayne359 - 01-20-2017, 02:37 AM
RE: My first character - by SicketySix - 01-20-2017, 04:41 AM
RE: My first character - by Vayne359 - 01-20-2017, 04:28 PM
RE: My first character - by Kazukata - 01-20-2017, 04:38 PM
RE: My first character - by Vayne359 - 01-20-2017, 04:57 PM
RE: My first character - by Kazukata - 01-20-2017, 05:50 PM
RE: My first character - by Vayne359 - 01-20-2017, 06:18 PM
RE: My first character - by Sounsyy - 01-20-2017, 08:25 PM
RE: My first character - by Vayne359 - 01-20-2017, 09:48 PM
RE: My first character - by Virella - 01-20-2017, 09:53 PM
RE: My first character - by Vayne359 - 01-20-2017, 10:01 PM
RE: My first character - by Vayne359 - 01-20-2017, 11:19 PM
RE: My first character - by SicketySix - 01-22-2017, 10:04 AM
RE: My first character - by Vayne359 - 01-23-2017, 07:04 PM

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