
"MMO" as a genre has been filtered through the years to become "copy of WoW, except different because _______."
That's not a bad thing, it just means that jumping from game to game isn't going to deliver that different of an experience. Compare, say, platformer games: A Mario game is similar but different enough from a Sonic game, or a Kirby game, or whatever else. Most genres have that, actually.
The market as a whole is shying away from trying to make a "WoW Killer" and I think "living experiences" will be the future. Look at how The Division tried to make their Dark Zone a thing. ARK. Worldly survival games that depend on a client base that can't possibly survive their base moving on, but will make enough money in the short term without requiring MMO-level investment. I expect hub-world-with-multiplayer-pvp-whatever to be the new hotness going forward, with the focus being the living world you get to be a part of.
That's not a bad thing, it just means that jumping from game to game isn't going to deliver that different of an experience. Compare, say, platformer games: A Mario game is similar but different enough from a Sonic game, or a Kirby game, or whatever else. Most genres have that, actually.
The market as a whole is shying away from trying to make a "WoW Killer" and I think "living experiences" will be the future. Look at how The Division tried to make their Dark Zone a thing. ARK. Worldly survival games that depend on a client base that can't possibly survive their base moving on, but will make enough money in the short term without requiring MMO-level investment. I expect hub-world-with-multiplayer-pvp-whatever to be the new hotness going forward, with the focus being the living world you get to be a part of.