My understanding of the lore is that the time skip affected those adventurers at the final battle (whose name in game I can't recall, but is referenced in the main story arc). They were physically marked and launched five years into the future. The leaders of the three Grand Companies don't appear to have been time warped, at least from the main story arc in 2.0. The world moved on while the time warped adventurers -- the Warriors of Light -- were gone.
As for new characters, they're just people new to adventuring. They had to have been alive before the time warp in order to be adults when 2.0 opens, though they could be from different countries. I suppose you could play a new character as someone who was at the battle and time warped, but since the main story arc quests are supposed to be different depending on whether you're a 1.0 or 2.0 character, that may be problematic. Also, you wouldn't have the mark of the catastrophe on your upper back either, though that's less of an issue as it can be turned on and off by slash command.
As for new characters, they're just people new to adventuring. They had to have been alive before the time warp in order to be adults when 2.0 opens, though they could be from different countries. I suppose you could play a new character as someone who was at the battle and time warped, but since the main story arc quests are supposed to be different depending on whether you're a 1.0 or 2.0 character, that may be problematic. Also, you wouldn't have the mark of the catastrophe on your upper back either, though that's less of an issue as it can be turned on and off by slash command.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))