To kind of springboard off of what Kilieit's saying with my own experiences... For those of us in active RP guilds that may participate in multiple guild arcs over the course of a year? That can potentially have a TON of impact on the characters involved.
If your guild's been around for couple of years or so, condensing ALL of those happenings into a single year can become incredibly unrealistic... Especially if it's a combat-oriented guild, since some people can contract injuries that require many months of healing. To fit everything into one year, you'd either have to retcon them participating in certain events/arcs that occurred after they got injured, or you'd have to retcon the injury itself from ever happening. Neither scenario is preferable, especially if the character's injury/involvement added something pretty major to the course of events/overall plot.
I can see how someone with an incredibly busy RL schedule, small and/or barely active guild, or who plays a character who lacks a proactive nature may not apply to any of what I talked about. And that's totally fine. But for those of us who either get a decent amount of RP in, or want to treat things with as much feasibility as we can manage... Cramming all of our characters' development and experiences into the span of a year would be a hassle.
If your guild's been around for couple of years or so, condensing ALL of those happenings into a single year can become incredibly unrealistic... Especially if it's a combat-oriented guild, since some people can contract injuries that require many months of healing. To fit everything into one year, you'd either have to retcon them participating in certain events/arcs that occurred after they got injured, or you'd have to retcon the injury itself from ever happening. Neither scenario is preferable, especially if the character's injury/involvement added something pretty major to the course of events/overall plot.
I can see how someone with an incredibly busy RL schedule, small and/or barely active guild, or who plays a character who lacks a proactive nature may not apply to any of what I talked about. And that's totally fine. But for those of us who either get a decent amount of RP in, or want to treat things with as much feasibility as we can manage... Cramming all of our characters' development and experiences into the span of a year would be a hassle.