I still don't know... I look at my real life, and the difference between my Christmasses, birthdays, and so on, and I still feel like it's not really possible to say "oh yeah, you can basically roll those into one".
Made-up example b/c I don't feel like revealing personal info: let's say I have a best friend, and we give each other Christmas presents every year. Then one year we fall out, and for Christmas that year, he doesn't give me any presents and I don't give any to him. Despite not wanting him around, I still miss him, because I miss the companionship and consideration that the present exchange signifies. The next year, the loss is felt a little less significantly, and while the previous year I'd been moping, this year I basically have a normal day - but without him. But by year 3 (for argument's sake, this year), we've reconciled, and we do the gift exchange again - only this time the present he buys me doesn't feel as thoughtful, because he was out of touch with my hobbies for two years and doesn't know what I'm into any more. Despite the original routine having been restored, it's different as a result of the ongoing development of our relationship, and this year's Christmas could not have happened the way it did if the previous 3 years' Christmas hadn't happened the way they did.
I don't think there needs to be majorly significant life-or-death changes for a character to have differing outlooks on the same scenario in the course of a year. My example is a pretty boring, happens-to-everyone example - everyone has dramas and friendships that change over time, for better or worse. Especially fictional someones in a hobby where drama of one sort or another is the entire source of entertainment.
I think insisting on utilising the time bubble in RP is basically following rules for rules' sake... it's intended as a way to understand the MSQ and nothing else. Even the developers step outside it when it's appropriate - holidays being the prime example. I think ongoing RP is an appropriate situation in which to step outside the time bubble, regardless of how dramatic it is or isn't. Remaining within the time bubble means you cannot allow stuff that happens to influence the character in any meaningful way. And honestly, that's less realistic than someone changing a lot in the span of a few months because they went through something traumatic (personality change is a symptom of PTSD).
Made-up example b/c I don't feel like revealing personal info: let's say I have a best friend, and we give each other Christmas presents every year. Then one year we fall out, and for Christmas that year, he doesn't give me any presents and I don't give any to him. Despite not wanting him around, I still miss him, because I miss the companionship and consideration that the present exchange signifies. The next year, the loss is felt a little less significantly, and while the previous year I'd been moping, this year I basically have a normal day - but without him. But by year 3 (for argument's sake, this year), we've reconciled, and we do the gift exchange again - only this time the present he buys me doesn't feel as thoughtful, because he was out of touch with my hobbies for two years and doesn't know what I'm into any more. Despite the original routine having been restored, it's different as a result of the ongoing development of our relationship, and this year's Christmas could not have happened the way it did if the previous 3 years' Christmas hadn't happened the way they did.
I don't think there needs to be majorly significant life-or-death changes for a character to have differing outlooks on the same scenario in the course of a year. My example is a pretty boring, happens-to-everyone example - everyone has dramas and friendships that change over time, for better or worse. Especially fictional someones in a hobby where drama of one sort or another is the entire source of entertainment.
I think insisting on utilising the time bubble in RP is basically following rules for rules' sake... it's intended as a way to understand the MSQ and nothing else. Even the developers step outside it when it's appropriate - holidays being the prime example. I think ongoing RP is an appropriate situation in which to step outside the time bubble, regardless of how dramatic it is or isn't. Remaining within the time bubble means you cannot allow stuff that happens to influence the character in any meaningful way. And honestly, that's less realistic than someone changing a lot in the span of a few months because they went through something traumatic (personality change is a symptom of PTSD).